Code:
//OnPacket.js
$.echo("> OnPacket loaded.");
var ID_ACCEPTTRADE = $.findPacketId("ACCEPTTRADE");
var ID_AOEACK = $.findPacketId("AOEACK");
var ID_BUY = $.findPacketId("BUY");
var ID_CANCELTRADE = $.findPacketId("CANCELTRADE");
var ID_CHANGEGUILDRANK = $.findPacketId("CHANGEGUILDRANK");
var ID_CHANGETRADE = $.findPacketId("CHANGETRADE");
var ID_CHECKCREDITS = $.findPacketId("CHECKCREDITS");
var ID_CHOOSENAME = $.findPacketId("CHOOSENAME");
var ID_CREATEGUILD = $.findPacketId("CREATEGUILD");
var ID_CREATE = $.findPacketId("CREATE");
var ID_EDITACCOUNTLIST = $.findPacketId("EDITACCOUNTLIST");
var ID_ENEMYHIT = $.findPacketId("ENEMYHIT");
var ID_ESCAPE = $.findPacketId("ESCAPE");
var ID_GOTOACK = $.findPacketId("GOTOACK");
var ID_GROUNDDAMAGE = $.findPacketId("GROUNDDAMAGE");
var ID_GUILDINVITE = $.findPacketId("GUILDINVITE");
var ID_GUILDREMOVE = $.findPacketId("GUILDREMOVE");
var ID_HELLO = $.findPacketId("HELLO");
var ID_INVDROP = $.findPacketId("INVDROP");
var ID_INVSWAP = $.findPacketId("INVSWAP");
var ID_JOINGUILD = $.findPacketId("JOINGUILD");
var ID_LOAD = $.findPacketId("LOAD");
var ID_MOVE = $.findPacketId("MOVE");
var ID_OTHERHIT = $.findPacketId("OTHERHIT");
var ID_PLAYERHIT = $.findPacketId("PLAYERHIT");
var ID_PLAYERSHOOT = $.findPacketId("PLAYERSHOOT");
var ID_PLAYERTEXT = $.findPacketId("PLAYERTEXT");
var ID_PONG = $.findPacketId("PONG");
var ID_REQUESTTRADE = $.findPacketId("REQUESTTRADE");
var ID_RESKIN = $.findPacketId("RESKIN");
var ID_SETCONDITION = $.findPacketId("SETCONDITION");
var ID_SHOOTACK = $.findPacketId("SHOOTACK");
var ID_SQUAREHIT = $.findPacketId("SQUAREHIT");
var ID_TELEPORT = $.findPacketId("TELEPORT");
var ID_UPDATEACK = $.findPacketId("UPDATEACK");
var ID_USEITEM = $.findPacketId("USEITEM");
var ID_USEPORTAL = $.findPacketId("USEPORTAL");
function onClientPacket(event) {
// get the packet involved in this event
var packet = event.getPacket();
// if this event's packet is a TEXT packet...
if (packet.id() == ID_ACCEPTTRADE) {$.echo("> Sent a accepttrade packet.");}
if (packet.id() == ID_AOEACK) {$.echo("> Sent a aeoak packet.");}
if (packet.id() == ID_BUY) {$.echo("> Sent a buy packet.");}
if (packet.id() == ID_CANCELTRADE) {$.echo("> Sent a canceltrade packet.");}
if (packet.id() == ID_CHANGEGUILDRANK) {$.echo("> Sent a changeguildrank packet.");}
if (packet.id() == ID_CHANGETRADE) {$.echo("> Sent a changetrade packet.");}
if (packet.id() == ID_CHECKCREDITS) {$.echo("> Sent a checkcredits packet.");}
if (packet.id() == ID_CHOOSENAME) {$.echo("> Sent a choosename packet.");}
if (packet.id() == ID_CREATEGUILD) {$.echo("> Sent a createguild packet.");}
if (packet.id() == ID_CREATE) {$.echo("> Sent a create packet.");}
if (packet.id() == ID_EDITACCOUNTLIST) {$.echo("> Sent an editaccountlist packet.");}
if (packet.id() == ID_ENEMYHIT) {$.echo("> Sent an enemyhit packet.");}
if (packet.id() == ID_ESCAPE) {$.echo("> Sent an escape packet.");}
if (packet.id() == ID_GOTOACK) {$.echo("> Sent a gotoack packet.");}
if (packet.id() == ID_GROUNDDAMAGE) {$.echo("> Sent a grounddamage packet.");}
if (packet.id() == ID_GUILDINVITE) {$.echo("> Sent a guildinvite packet.");}
if (packet.id() == ID_GUILDREMOVE) {$.echo("> Sent a guildremove packet.");}
if (packet.id() == ID_HELLO) {$.echo("> Sent a hello packet.");}
if (packet.id() == ID_INVDROP) {$.echo("> Sent a invdrop packet.");}
if (packet.id() == ID_INVSWAP) {$.echo("> Sent a invswap packet.");}
if (packet.id() == ID_JOINGUILD) {$.echo("> Sent a joinguild packet.");}
if (packet.id() == ID_LOAD) {$.echo("> Sent a load packet.");}
if (packet.id() == ID_MOVE) {$.echo("> Sent a move packet.");}//Update the pos
if (packet.id() == ID_OTHERHIT) {$.echo("> Sent a otherhit packet.");}
if (packet.id() == ID_PLAYERHIT) {$.echo("> Sent a playerhit packet.");}
if (packet.id() == ID_PLAYERSHOOT) {$.echo("> Sent a playershoot packet.");}
if (packet.id() == ID_PLAYERTEXT) {$.echo("> Sent a playertext packet.");}
if (packet.id() == ID_PONG) {$.echo("> Sent a pong packet.");}//IDK?
if (packet.id() == ID_REQUESTTRADE) {$.echo("> Sent a requesttrade packet.");}
if (packet.id() == ID_RESKIN) {$.echo("> Sent a reskin packet.");}
if (packet.id() == ID_SETCONDITION) {$.echo("> Sent a setcondition packet.");}
if (packet.id() == ID_SHOOTACK) {$.echo("> Sent a shootack packet.");}
if (packet.id() == ID_SQUAREHIT) {$.echo("> Sent a squarehit packet.");}
if (packet.id() == ID_TELEPORT) {$.echo("> Sent a teleport packet.");}
if (packet.id() == ID_UPDATEACK) {$.echo("> Sent a updateack packet.");}//Update the tiles and ojects
if (packet.id() == ID_USEITEM) {$.echo("> Sent a useitem packet.");}
if (packet.id() == ID_USEPORTAL) {$.echo("> Sent a useportal packet.");}
}