Code:
// USSR's Address Logger v1.1 //
// Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin //
#define GameStatus 0x3796382C
#define LTClientDLL 0x3794AF4C
#define LTBase 0x3794AF30
#define SuperBullets 0x37455F06 //Bytes : [/x0F /x94 /xC0]
#define RapidFire 0x3745C78F //Bytes : [/x74 /x3E]
#define WeaponRange1 0x3745BC99 //Bytes : [/x8B /x80 /xD4 /x2 /x0 /x0]
#define WeaponRange2 0x3745C029 //Bytes : [/x8B /x80 /xD4 /x2 /x0 /x0]
#define NoRecoil 0x3736BB90 //Bytes : [/xD9 /x44] /x24 /x14]
#define NoReload 0x3745BA19 //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0]
#define UnlimitedAmmo 0x37452587 //Bytes : [/x74]
#define RemoteKill1 0x3745BDC1
#define RemoteKill2 0x3745BDC2
#define RemoteKill3 0x3745C141
#define RemoteKill4 0x3745C142
#define GameClientShell 0x3798B9D0
#define PlayerByIndex 0x3719C800
#define LocalPlayer 0x3719D220
#define PlayerStatus 0x37969FC0
#define ClientInfoManager 0x3794AD2C
#define PlayerManager 0x3798BA34
#define BuildFont 0x375AC0D0
#define FillFont 0x375ACD80
#define FontECX 0x379B52F0
#define GetFontHandle 0x37382C40
#define Jump 0x37937C14
#define ActivationDistance 0x37937AD0
#define WalkVel 0x37937B84
#define FRunVel 0x37937BA8
#define BRunVel 0x37937BCC
#define SRunVel 0x37937BF0
#define DuckVel 0x37937C38
#define Tracers 0x3793FDA4
#define LTClientEXE 0x490700
#define SendtoServer 0x47B070
#define DrawPrimitive 0x7AF120
#define GameD3D 0x8BB310
#define WorldToScreen 0x49C770
#define IntersectSegment 0x477E97
#define ClientFX 0x6AF34
Logging Complete...
Happy New Years