The engine is actually written in Java. There are several reasons for this, and I'll state them before being questioned about it.
1. programming my anti-hack driver was making me insane, I needed a break from anything C\C++ related.
2. We're taking some classes on it in school, so I'd thought I'd review a bit of it.
3. Portability(not a big one, not like I give a shit about you mac users)
4. There isn't much of a need to write a graphics engine, the game is simple enough that it won't require much processing by the host computer.
Essentially, I've setup a server that queries information about accounts from an Sql database(whether they exist, their permissions, banned or not, etc..). Most of the networking is setup(chatting system, player movement), I still need to sync the player movement. There's also some small and rare glitches with the rendering which need to be fixed. You guys might want to look into it next(or next next) week, maybe the week after. I'll be holding some map\object making contests if you're interested(nothing to win though D: ) I plan to keep this closed source because I may be able to use it for future projects in school.
I'll show you the map, the reason it has no surrounding interface is because I've coppied the game and the mapping part over to another project so I can test the mapping system without having to start the server and login. You don't want to see the interface anyway, it's ugly as hell atm, just colored rectangles\squares. I did all the crappy graphics myself, my brother says they don't look too bad, so do I, but hell, you people see graphics in a completely different way then I.
Btw: Ignore the blue dot, that's a marker to check if my screen to world methods are working.