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  1. #16
    JustAnoobROTMG's Avatar
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    Quote Originally Posted by rocker1988 View Post
    dummy lootbag management?
    Creation, life, deletion
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  2. #17
    rocker1988's Avatar
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    I found something interesting inside a .bin file tonight.


    <NoMiniMap/>

    Telling the client that the object does not show up on the minimap.

    Now my guess is this......you could look in the .bin file for the items you want to show up in the Quest lootbag notifier and see if it has <NoMiniMap/> in the code for that loot bag and if it does then remove it and it might show up on the mini map?

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    059 (01-08-2014),Alde. (01-05-2014)

  4. #18
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    Quote Originally Posted by rocker1988 View Post
    I found something interesting inside a .bin file tonight.


    <NoMiniMap/>

    Telling the client that the object does not show up on the minimap.

    Now my guess is this......you could look in the .bin file for the items you want to show up in the Quest lootbag notifier and see if it has <NoMiniMap/> in the code for that loot bag and if it does then remove it and it might show up on the mini map?
    Even more awesome, there is a boolean called "noMiniMap" in the ObjectData object!
    Alde is Alde is

  5. #19
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    Quote Originally Posted by ZBORNOX View Post


    Even more awesome, there is a boolean called "noMiniMap" in the ObjectData object!
    So make the item also show up on the minimap and try and find the code that gives the dot on the minimap its color and make it a different color so you know that it's a loot bag with an item that you want to pick up

  6. #20
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    Quote Originally Posted by rocker1988 View Post
    So make the item also show up on the minimap and try and find the code that gives the dot on the minimap its color and make it a different color so you know that it's a loot bag with an item that you want to pick up
    Hmmmm.. @JustAnoobROTMG @nilly

    What is the packets that sends us the dots on the minimap? Or maybe the clients handles it from the objectIds given by the servr?
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  7. #21
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    Quote Originally Posted by ZBORNOX View Post


    Hmmmm.. @JustAnoobROTMG @nilly

    What is the packets that sends us the dots on the minimap? Or maybe the clients handles it from the objectIds given by the servr?
    The client handles this. There is no variable (afaik) that is sent via packets that tells the client to add the dot to the minimap.
    Be careful, stray too far from the pack and you'll get lost.

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  9. #22
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    Quote Originally Posted by nilly View Post
    The client handles this. There is no variable (afaik) that is sent via packets that tells the client to add the dot to the minimap.
    Would it be easy to trick him to think there's an object where there is not?

    Is replacing the bool nominimap enough / will cause sync problems?
    Alde is Alde is

  10. #23
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    Quote Originally Posted by ZBORNOX View Post


    Would it be easy to trick him to think there's an object where there is not?

    Is replacing the bool nominimap enough / will cause sync problems?
    I never created objects with a proxy so I'm not sure. Shouldn't be that hard if you understand how objects are added. Is that nominimap variable found in the proxy or client? It shouldn't cause sync issues.
    Be careful, stray too far from the pack and you'll get lost.

  11. #24
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    [FONT="Trebuchet MS"][COLOR="Black"][SIZE="2"]
    Quote Originally Posted by nilly View Post
    I never created objects with a proxy so I'm not sure. Shouldn't be that hard if you understand how objects are added. Is that nominimap variable found in the proxy or client? It shouldn't cause sync issues.
    Well.. It's a bool of an object of a packet :P

    Code:
    ObjectData
    	string id
    	int type
    	int maxHitPoints
    	int maxSize
    	int minSize
    	int size
    	int sizeStep
    	int shadowSize
    	int color
    	float xpMult
    	float rotation
    	boolean drawOnGround
    	boolean enemy
    	boolean fullOccupy
    	boolean occupySquare
    	boolean enemyOccupySquare
    	boolean blocksSight
    	boolean noMiniMap
    	boolean stasisImmune
    	boolean protectFromGroundDamage
    	boolean protectFromSink
    	boolean connects
    	float z
    Last edited by Alde.; 01-05-2014 at 09:50 AM.
    Alde is Alde is

  12. #25
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    Quote Originally Posted by ZBORNOX View Post
    [FONT="Trebuchet MS"][COLOR="Black"][SIZE="2"]

    Well.. It's a bool of an object of a packet :P

    Code:
    ObjectData
    	string id
    	int type
    	int maxHitPoints
    	int maxSize
    	int minSize
    	int size
    	int sizeStep
    	int shadowSize
    	int color
    	float xpMult
    	float rotation
    	boolean drawOnGround
    	boolean enemy
    	boolean fullOccupy
    	boolean occupySquare
    	boolean enemyOccupySquare
    	boolean blocksSight
    	boolean noMiniMap
    	boolean stasisImmune
    	boolean protectFromGroundDamage
    	boolean protectFromSink
    	boolean connects
    	float z
    Lol... Stop asking questions and try it. It might work!
    Be careful, stray too far from the pack and you'll get lost.

  13. #26
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    Quote Originally Posted by nilly View Post
    Lol... Stop asking questions and try it. It might work!
    I dont know how.. I couldnt find where is the "ObjectData" object is used XD :facepalm:
    Alde is Alde is

  14. #27
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    Quote Originally Posted by ZBORNOX View Post


    I dont know how.. I couldn't find where is the "ObjectData" object is used XD :facepalm:
    Are you trying to figure out what is using the noMiniMap value? because alot of mobs in the .bin files have that in their data so that they dont show up on the minimap i am guessing

  15. #28
    JustAnoobROTMG's Avatar
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    What is blocking me is kinda stupid.

    I wonder which numerical id i can choose to safelly create/use and destroy my own object in game.
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  16. #29
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    AFAIK, noMiniMap in the ObjectData class doesn't actually edit anything, it is just for reference. For example if you want to know if a certain enemy shows on the minimap, you could get the ObjectData for the enemy and access the boolean from there. Go ahead and try it though, it might work.

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