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  1. #16
    rocker1988's Avatar
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    Quote Originally Posted by Notsomeone View Post
    RR is able to noclip, but only by changing the tiles.
    Im no good at coding for RR :P

  2. #17
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    Quote Originally Posted by rocker1988 View Post
    Im no good at coding for RR :P
    Better start learning then? Or just edit the bin files.

  3. #18
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    Got no-clip working for the sprite world but now I just need to make the objects that we run into kind of "painted" onto the map as if they are there but not there so to speak.

    They will be there according to the server but for us they will just be there but as an image and not an actual object



    EDIT: HAHAHA, Funny mod --> Have you ever been annoyed about the trees inside the Sprite World? I just made it so my aimbot aims at them xD by changing them from a GameObject to a Character from the .bin files and now I aimbot at them .......It looks so funny xD

    Im getting to learn so much from these .bin files as to what code inside them does what

    EDIT2: I just noticed (offtopic - ontopic for another post I made about a better aimbot)......I can change the <MaxHitPoints></MaxHitPoints> amount in the .bin files for mobs to make my aimbot have more priority over which mob I want it to aim at first

    EDIT3:IGNORE EVERYTHING ABOVE IN RED.....Got No-Clip working for every map accept for certain dungeons.....but dungeons i dont care about. Just wanted this for Sprite world and the main worlds
    Last edited by rocker1988; 01-06-2014 at 05:39 AM.

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