Chinese ah demon (02-13-2015)
Crossfire INA: 0x4C5A79 (Feb 6 2014)
Code:#define RETURNADDRESS ((DWORD)_ReturnAddress()==(DWORD)GetModuleHandleA(DxDraw)+0x4C5A79) if(Hack.Chams[3]) { if (RETURNADDRESS && iStride== 40 && iStride== 44 ) { pDevice->SetRenderState(D3DRS_ZENABLE, FALSE); pDevice->SetTexture(0, g_Blue); _DrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); pDevice->SetRenderState(D3DRS_ZENABLE, TRUE); pDevice->SetTexture(0, g_Green); } }
Credits: Momo5000 (logger)
Chinese ah demon (02-13-2015)
Owalah ini Bukan DIP WH doank
ini udah D3D Menu,
ane kya nya pernah liat itu source code ,
Di Combat arms kayanya,
Ada Link Asli source itu?
BTW ini addres apa 0x4C5A79?
ada Binary String nya?
English plase.
1- Don't have a bynary string our a pattern for this, this isen't static and can be changed, it's just used to logg d3d9 3d models vector's ( act like a stride ).
2- you don't need add a base to this ( GetModuleHandle ), the base is 40000 ( static ).
3- You don't need to use this if game have working string's ( 40 - 44 - 32 - 36 etc.. )
Last edited by Astr3Lune; 02-06-2014 at 10:08 AM.
like i said, this is just vector logging, don't have a pattern, string our binary string, have a manual logger for this, just search in google, for some info, search in google D3D Player Return Address / Chams by string.
P.S: Don't act like "send me full source, i wan't it undetected and working fine, i want f7", this is a noob act.
@XarutoUsoCrack
I Tried To draw in dip hook but it lag alot !! do i need to endscene ?!
Private Project :
ok thanks for reply