oXParadoxXo (03-23-2014)
oXParadoxXo (03-23-2014)
Don't hear to some one who don't have any experience (*(_)*)
You can't do everything C++ can do in CE . Do you know what ? You can code your own CE in C++ that's why CE is just a limited tool to find some things such as anti kick , anti report and name change (visual). And in the otherside you can do anything that can be done with CE in C++.
Want my advise ? Go for C++ If you want to be a real hacker. Go for Cheat Engine if you want to be a basic hacker.
The things you do in CE you can also be made in c++. But there are advanced stuff that you can't do with CE. See also "SDK Generator" for more info.
Why would he need a dll if he can do it remotely... Please don't argue with him anymore.
Yes. First you need to understand what is Memory Hacking. But I didn't mean to MASTER it. After you understand a bit of how to hack in CE you can start learning C++. Also a great practice is to transfer the hacks that you've made in CE to a C++ program.
You should first try to do hacks that you know can be made in CE. For example super bullets then you can try to do UAV hack.
Last edited by Jabberwock; 03-19-2014 at 05:16 AM.
Even familiar landscapes will
reveal a different kind of beauty
if you change your viewpoint.
Where these new encounters
and new bonds will lead you...
Such dazzling golden days.
I, too, look forward to
what I might behold.
ok ty for advice. I try to hack some simple games with CE and when i fell ready i move on to c++.
so the nubmer we see(30,29 etc) are just visual too? so i need to search the value "by decreased by" because i cant know the real amount of bullet?
by the way im big fan of your hacks
well i left AVA for a bit and tried some others games.
I tried to hack Age of Empire and basically i success to change any value(gold, wood, population and etc) and i look into pointer scan guide of fleep and success to find the "real" value and change it so even if i quit the game the hack still work.
but i have some problem to export it to EXE trainer..how do i do this?
*super bullets is power value or the amount of bullets?
and how the hell i make UAV hack? :/
In games that aren't multiplayer and don't connect to a server, you can change almost anything.
While learning C++ you will work with Visual Studio compiler, and there you can make EXE and DLL files.
'Super bullets' in our AVA is a hack that changes the number of bullets the gun fires in one shot. Shotguns normally fire 8 bullets in one shot.
UAV is a bit more advanced to make in CE. You will need to know what are structs, classes and arrays in C++.
But since you completed a bit of hacking in CE I will try to explain; to make a UAV hack you will need to find an array pointer that has the pointers to all the soldiers in the room. Each pawn has its own class with info about him. If you don't understand what is a class, take for example the super bullets pointer; after you've found it, that pointer goes through the main class of the game('class' in C++ is a struct that the compiler also attaches functions in it) (with the native address that CE shows in green), then to an offset that holds the pointer to your pawn's class and goes to the weapon class(also an offset to a pointer) that you currently hold in-game. Thus, the last offset is an offset to the super bullets' address within the weapon class. (!!!) (Zero as the last offset is the first member of the class, also you don't know what are the sizes of each member, that's because in C++ there are more than 1 type of data, 'int' is 4bytes, and so on) Also there is a catch in the UAV hack, since the value consists of a single bit. 8 bits = 1 byte. So take into consideration all of that.
Last edited by Jabberwock; 03-19-2014 at 06:25 AM.
Even familiar landscapes will
reveal a different kind of beauty
if you change your viewpoint.
Where these new encounters
and new bonds will lead you...
Such dazzling golden days.
I, too, look forward to
what I might behold.
well i have noticed this, this is because all the vaules must store on your own PC so you can edit them right?
I saw an option to generate an trainer in File-> Generate... and i saw in youtube guide for it but for some reason it not working for i success to to create the file but he wont do any action..
i put the pointer and not the value for example gold pointer
"active X
description xxx
address the pointer address
value here i change it for 15000 for example"
if i do so with CE himself its work perfect but when i make it EXE file it just do nothing.
ok i thought so, so basically i need to get a shotgun and switch to pistol and see when vaule is changed?
first scan unkonwnubmer/8?- 1 shot with shotgun - decreased value - 1 shot with pistol and so on?
i dont quite understood this but i look over it again, i thing i know what class is i used to works with android programming a bit.
you have any simple hack ready so i can over his source code to understand how its work?
anyway which hacks you recommends to make with CE for noob "hacker" like me? and when should i move to C++?
What about WPE pro, I guess we could use that. I could use some filters to multiply the amount of experience points I receive from the server or something like that?
Yeah.
I don't know about that...
https://www.mpgh.net/forum/showthread...=1#post9390018
You need to learn C++ to be able to understand.
That won't help you to understand it anyways.
As I said try super bullets, you can also try to manipulate the pawn's class and the weapon's class by Ctrl+D in CE. You put the address of the beginning of the class in order to let CE guess what are the members of the class. That way you can find other hacks.
You can learn both the same time.
Last edited by Jabberwock; 03-19-2014 at 07:32 AM.
Even familiar landscapes will
reveal a different kind of beauty
if you change your viewpoint.
Where these new encounters
and new bonds will lead you...
Such dazzling golden days.
I, too, look forward to
what I might behold.
But what you are basicly doing is hex editing right? I am a beginner at C#, but I do not understand how that would help me create an aimbot/esp for this game..... How would my program acteally connect to the game and add/edit things?