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  1. #1
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    Class Consoles CAEU 04\17


    Define:
    Code:
    #define Adrr_Consoles 	0x37975560
    cConsoles * pConsoles;
    Class:
    Code:
    //Generated using ReClass 2013 Mod by CypherPresents
    
    class cConsole
    {
    public:
    char _0x0000[4];
    float ShowFps; //0x0004 
    char _0x0008[32];
    float Statitics; //0x0028 
    char _0x002C[4260];
    float PlayerGravity; //0x10D0 
    char _0x10D4[824];
    float BaseMoveAccel; //0x140C 
    char _0x1410[32];
    float StartAccel; //0x1430 
    char _0x1434[32];
    float MaxAccel; //0x1454 
    char _0x1458[32];
    float AccelInc; //0x1478 
    char _0x147C[32];
    float WalkVel; //0x149C 
    char _0x14A0[32];
    float FRunVel; //0x14C0 
    char _0x14C4[32];
    float BRunVel; //0x14E4 
    char _0x14E8[32];
    float SRunVel; //0x1508 
    char _0x150C[32];
    float JumpVel; //0x152C 
    char _0x1530[32];
    float DuckVel; //0x1550 
    char _0x1554[31728];
    float ActivationDistance; //0x9144 
    char _0x9148[13900];
    float ShowFirePath; //0xC794 
    char _0xC798[1192];
    
    };//Size=0xCC40

    Access:
    Code:
    pConsoles = (cConsoles*)Adrr_Consoles;
    Example:
    Code:
    int Var;
    
    if( Var )
    {
    	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
    	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
    	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
    	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
    	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
    	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
    } 
    else 
    {
    	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
    	/*Off*/ pConsoles->StartAccel = 500.0f;
    	/*Off*/ pConsoles->MaxAccel = 3000.0f;
    	/*Off*/ pConsoles->AccelInc = 6000.0f;
    	/*Off*/ pConsoles->WalkVel = 70.0f;
    	/*Off*/ pConsoles->FRunVel = 285.0f;
    	/*Off*/ pConsoles->BRunVel = 285.0f;
    	/*Off*/ pConsoles->SRunVel = 285.0f;
    	/*Off*/ pConsoles->DuckVel = 50.0f;
    }


    Credits: Code64 (Code RED) || Coder.DiasII <- Update The Class || Gibam < - Prof
    Thanks: xCyniu -> The first Post Adress

    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  2. #2
    Coder.DiasII's Avatar
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    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


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