Code:
//Generated using ReClass 2013 Mod by CypherPresents
class cConsole
{
public:
char _0x0000[4];
float ShowFps; //0x0004
char _0x0008[32];
float Statitics; //0x0028
char _0x002C[4260];
float PlayerGravity; //0x10D0
char _0x10D4[824];
float BaseMoveAccel; //0x140C
char _0x1410[32];
float StartAccel; //0x1430
char _0x1434[32];
float MaxAccel; //0x1454
char _0x1458[32];
float AccelInc; //0x1478
char _0x147C[32];
float WalkVel; //0x149C
char _0x14A0[32];
float FRunVel; //0x14C0
char _0x14C4[32];
float BRunVel; //0x14E4
char _0x14E8[32];
float SRunVel; //0x1508
char _0x150C[32];
float JumpVel; //0x152C
char _0x1530[32];
float DuckVel; //0x1550
char _0x1554[31728];
float ActivationDistance; //0x9144
char _0x9148[13900];
float ShowFirePath; //0xC794
char _0xC798[1192];
};//Size=0xCC40
Code:
int Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
}
else
{
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}