Define:

Code:
#define Adrr_Consoles 	0x37978560
cConsoles * pConsoles;
Class:

Code:
//Generated using ReClass by DrUnKeN ChEeTaH

class cConsole
{
public:
		char unknown0[4]; //0x0000
	float ShowFps; //0x0004  
		char unknown8[32]; //0x0008
	float Statitics; //0x0028  
		char unknown44[4260]; //0x002C
	float PlayerGravity; //0x10D0  
		char unknown4308[824]; //0x10D4
	float BaseMoveAccel; //0x140C  
		char unknown5136[32]; //0x1410
	float StartAccel; //0x1430  
		char unknown5172[32]; //0x1434
	float MaxAccel; //0x1454  
		char unknown5208[32]; //0x1458
	float AccelInc; //0x1478  
		char unknown5244[32]; //0x147C
	float WalkVel; //0x149C  
		char unknown5280[32]; //0x14A0
	float FRunVel; //0x14C0  
		char unknown5316[32]; //0x14C4
	float BRunVel; //0x14E4  
		char unknown5352[32]; //0x14E8
	float SRunVel; //0x1508  
		char unknown5388[32]; //0x150C
	float JumpVel; //0x152C  
		char unknown5424[32]; //0x1530
	float DuckVel; //0x1550  
		char unknown5460[31728]; //0x1554
	float ActivationDistance; //0x9144  
		char unknown37192[14000]; //0x9148
	float ShowFirePath; //0xC7F8  
		char unknown51196[1092]; //0xC7FC
}//Size=0xCC40(52288)

Access:

Code:
pConsoles = (cConsoles*)Adrr_Consoles;
Example:

Code:
int Var;

if( Var )
{
	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
} 
else 
{
	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
	/*Off*/ pConsoles->StartAccel = 500.0f;
	/*Off*/ pConsoles->MaxAccel = 3000.0f;
	/*Off*/ pConsoles->AccelInc = 6000.0f;
	/*Off*/ pConsoles->WalkVel = 70.0f;
	/*Off*/ pConsoles->FRunVel = 285.0f;
	/*Off*/ pConsoles->BRunVel = 285.0f;
	/*Off*/ pConsoles->SRunVel = 285.0f;
	/*Off*/ pConsoles->DuckVel = 50.0f;
}

Credits: Code64 (Code RED) || Coder.DiasII <- Update The Class || Gibam < - Prof
Thanks: xCyniu -> The first Post Adress