The first one is better, the fractures contrast better.
[IMG]https://i343.photobucke*****m/albums/o450/destructionzone/Edits/FracturedZ-noflair_zpsfb6e9e26.png[/IMG].
[IMG]https://i343.photobucke*****m/albums/o450/destructionzone/Edits/FracturedZ_zpsdd3fe625.png[/IMG].
I honestly don't have much to say about these.. This is what I end up going to when I become bored..
"You talk like a drunk man walks: in every direction but where he be headed."
[IMG]https://i343.photobucke*****m/albums/o450/destructionzone/Edits/Wizardsaresupposedtohavebeards2_zps8b203955.png[/IMG]
“You mean that it’s not only what he does that makes him dangerous, but also what he feels justified in doing?”
The first one is better, the fractures contrast better.
My largest quip would be that the fractures don't flow very well with the lower layers.
The depth is off, as they appear to move too far from the base layer.
You were seeking strength, justice, splendour.
You were seeking love.
Here is the pit, here is your pit.
Its name is Silence..
The contrast hits me like knifes in the eyes. Sudden color transitions like those are too agressive for the viewer, you must work it, for example, select the shapes there and feather them, it will help a bit to soften, but there's much more to do alright...
Not reall y able to help you much more though...
It helps enough knowing what kills the overall composition, thank you guys @gamer4evere @Aborted & @Player X
"You talk like a drunk man walks: in every direction but where he be headed."
[IMG]https://i343.photobucke*****m/albums/o450/destructionzone/Edits/Wizardsaresupposedtohavebeards2_zps8b203955.png[/IMG]
“You mean that it’s not only what he does that makes him dangerous, but also what he feels justified in doing?”
taken4time (04-27-2014)
First one is better TBH