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  1. #16
    ChesterTheGreat's Avatar
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    Quote Originally Posted by penguinfan93 View Post
    now i cant even tell where the walls are, 90% of the world is invisible :S
    That's the downside to this, it makes stuff hard to see. If you'd like, you can delete everything in the materials folder aside from models/player and follow the rest of the steps. This way you won't be able to see the players through walls, but they'll pop out since they'll still be bright colors. You could also add $ignorez 1 in the players file and find an ignorez bypasser, but I don't think any exist for Tactical Intervention (maybe a generic Source Engine one?).

    At any rate, I've just started working on a multihack for Tacint: Aimbot, ESP, No Recoil, the whole nine yards. Since there's been interest in a No Recoil hack, I'm focusing on that bit first and releasing it "when it's done"

  2. #17
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    When i double click rename_first.bat all the .fpx files become .vpk files HELP!!!

  3. #18
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    I can't wait c:

  4. The Following User Says Thank You to sockpuiaaaaa For This Useful Post:

    gonzo112 (11-14-2014)

  5. #19
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    ur materials is awesome thanks so much

    awesome work thanks for the materials works as advertised...
    i tried the delete everything but the models/players.... the whole map turns black...
    i ended up deleting random files in various folders.. eg concrete, tiles, about 20 folders in total..etc
    i wish i did a print screen before i empty the bin..
    but on the bright side.. everything is not so unclear and the deleted files makes it easier to see depths and not through everything..
    anyways thanks heaps im really happy with the results


    altho i stil would like to have everything vanilla besides player models would be more then enough for me..

  6. #20
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    this take to long and to many stuff i have to do
    Last edited by Lovroman; 11-12-2014 at 08:39 AM.

  7. #21
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    Did all what it said Didnt work :/

  8. #22
    CRIOO's Avatar
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    Still has some errors :s

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