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  1. #1
    Astr3Lune's Avatar
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    New Update Addres/addy Log CF Indo

    Code:
    #==========Astr3Lune Addres Log=======#
    #===========START LOGING===========#
    Crossfire Entry Point : 0x400000
    CShell Entry Point : 0x4910000
    ClientFx Entry Point : 0x64000000
    #==============d3d9================#
    #define D3D9 Library          0x4FDD0000
    #define D3DPattern            0x4FE50F3C
    #define BeginScene            0x4FE57020
    #define EndScene              0x4FE571B0
    #define DrawIndexPrimitive   0x4FE58840
    #define PresentEngine         0x4FE10EA0
    #define SetTransform          0x4FE52AF0
    #define Function[45]          0x4FE65D70
    #define Function[46]          0x4FE529C0
    #define Function[47]          0x4FE52F80
    #define Function[48]          0x4FE55F40
    #define Function[49]          0x4FE531D0
    #define Function[50]          0x4FE67E80
    #define Function[51]          0x4FE575B0
    #define Function[52]          0x4FE67F30
    #define Function[53]          0x4FE57E40
    #define Function[54]          0x4FE68120
    #define Function[55]          0x4FE53910
    #define Function[56]          0x4FE65110
    #define Function[57]          0x4FE654F0
    #define Function[58]          0x4FE65680
    #define Function[59]          0x4FE67C80
    #define Function[60]          0x4FE67070
    #define Function[61]          0x4FE67AF0
    #define Function[62]          0x4FE65EB0
    #define Function[63]          0x4FE65F60
    #define Function[64]          0x4FE579E0
    #================Crossfire.exe==============#
    #define DipEngine     0x004C8CC2
    #define EndScane      0x0045F9AF
    #define PresntEngine  0x004E138F
    #================CShell.dll=================#
    #define WallHack      0x73A1FC
    #define WallHack+A5   0x73A1FD
    #define seeGhost      0x73A210
    #================CShell.dll=================#
    #define ModelNode     0x122AE74
    #define WeaponMgr     0x122AF24
    #define ReloadAnimRatio   0xC3C
    #define NoChange          0xC40
    #define KnifeNormalAniRate 0xA70
    #define KnifeNormalRange   0xA80
    #define DamagePerSec    0x660E64
    #define VisibleZoneIndex 0x660DBC
    #define DamageZone 0x660E74
    #define DamagePerMeter 0x4
    #define FallDamage 0x122AF04
    #define WallPtr    0x122AF0C
    #================PushToconsole==============#
    #define PtcPtr 	0x70EACC
    #================PalyerCshell===============#
    #define Client     0xFB6F0000
    #define ClientShel 0x70EAD8
    #define FrezePoss 0x5F0
    #define FlyAddy 0x864
    #define JumpHack 0x4
    #define WTW_Offset 0x4
    #================Bypass28_3=================#
    #define ByPass 0x41A595
    #================PlayerBasicInfo============#
    #define BasicPlayerInfo 0x115D258
    #define Seeghost1 0x88
    #define Seeghost2 0x80
    #define Seeghost3 0x90
    #define C4PalntTime 0x7C
    #define MovementDuckWalkRate 0xC
    #define MovementWalkRate 0x8
    #==============End Log By Astr3Lune=========#

    Press thanks & good luck

  2. The Following User Says Thank You to Astr3Lune For This Useful Post:

    applekill3br (06-14-2014)

  3. #2
    HLBOT's Avatar
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    Any help ? " Where's the Thanks Button ?"
    Code:
    #define DamagePerSec    0x660E64
    #define VisibleZoneIndex 0x660DBC
    #define DamageZone 0x660E74
    Trans:
    Code:
    *(float*)(pCShell + 0x660E64) = (float)0.0f;
    *(float*)(pCShell + 0x660DBC) = (float)0.0f;
    *(float*)(pCShell + 0x660E74) = (float)0.0f;
    Not work When I'm inside the Wall
    It's damage me 20 HP per sec
    Last edited by HLBOT; 05-23-2014 at 10:03 AM.
    It's finally Over!

  4. #3
    6ixth's Avatar
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    Quote Originally Posted by Astr3Lune View Post
    #================CShell.dll=================#
    #define WallHack 0x73A1FC
    #define WallHack+A5 0x73A1FD
    #define seeGhost 0x73A210
    #================CShell.dll=================#[/CODE]


    And too i use Wallhack + 14 for SeeGhost.

  5. #4
    Astr3Lune's Avatar
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    Quote Originally Posted by ***** View Post
    Any help ? " Where's the Thanks Button ?"
    Code:
    #define DamagePerSec    0x660E64
    #define VisibleZoneIndex 0x660DBC
    #define DamageZone 0x660E74
    Trans:
    Code:
    *(float*)(pCShell + 0x660E64) = (float)0.0f;
    *(float*)(pCShell + 0x660DBC) = (float)0.0f;
    *(float*)(pCShell + 0x660E74) = (float)0.0f;
    Not work When I'm is the Wall
    It's damage me 20 HP per sec
    OMG IDK thanks Button not found

    this is Log addres/addy for CF indonesia only

  6. #5
    Astr3Lune's Avatar
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    #define WallHack+A4 0x73A1FC
    #define WallHack+A5 0x73A1FD

    Wallhack + A5 0x73A1FD +0x68

    memcpy((VOID*)0x73A1FD, "\x00\x00\x00\x68\x00\x00", 6);


    What do you want?

  7. #6
    IIIUA07III's Avatar
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    Quote Originally Posted by Astr3Lune View Post
    Code:
    #==========Astr3Lune Addres Log=======#
    #===========START LOGING===========#
    Crossfire Entry Point : 0x400000
    CShell Entry Point : 0x4910000
    ClientFx Entry Point : 0x64000000
    #==============d3d9================#
    #define D3D9 Library          0x4FDD0000
    #define D3DPattern            0x4FE50F3C
    #define BeginScene            0x4FE57020
    #define EndScene              0x4FE571B0
    #define DrawIndexPrimitive   0x4FE58840
    #define PresentEngine         0x4FE10EA0
    #define SetTransform          0x4FE52AF0
    #define Function[45]          0x4FE65D70
    #define Function[46]          0x4FE529C0
    #define Function[47]          0x4FE52F80
    #define Function[48]          0x4FE55F40
    #define Function[49]          0x4FE531D0
    #define Function[50]          0x4FE67E80
    #define Function[51]          0x4FE575B0
    #define Function[52]          0x4FE67F30
    #define Function[53]          0x4FE57E40
    #define Function[54]          0x4FE68120
    #define Function[55]          0x4FE53910
    #define Function[56]          0x4FE65110
    #define Function[57]          0x4FE654F0
    #define Function[58]          0x4FE65680
    #define Function[59]          0x4FE67C80
    #define Function[60]          0x4FE67070
    #define Function[61]          0x4FE67AF0
    #define Function[62]          0x4FE65EB0
    #define Function[63]          0x4FE65F60
    #define Function[64]          0x4FE579E0
    #================Crossfire.exe==============#
    #define DipEngine     0x004C8CC2
    #define EndScane      0x0045F9AF
    #define PresntEngine  0x004E138F
    #================CShell.dll=================#
    #define WallHack      0x73A1FC
    #define WallHack+A5   0x73A1FD
    #define seeGhost      0x73A210
    #================CShell.dll=================#
    #define ModelNode     0x122AE74
    #define WeaponMgr     0x122AF24
    #define ReloadAnimRatio   0xC3C
    #define NoChange          0xC40
    #define KnifeNormalAniRate 0xA70
    #define KnifeNormalRange   0xA80
    #define DamagePerSec    0x660E64
    #define VisibleZoneIndex 0x660DBC
    #define DamageZone 0x660E74
    #define DamagePerMeter 0x4
    #define FallDamage 0x122AF04
    #define WallPtr    0x122AF0C
    #================PushToconsole==============#
    #define PtcPtr 	0x70EACC
    #================PalyerCshell===============#
    #define Client     0xFB6F0000
    #define ClientShel 0x70EAD8
    #define FrezePoss 0x5F0
    #define FlyAddy 0x864
    #define JumpHack 0x4
    #define WTW_Offset 0x4
    #================Bypass28_3=================#
    #define ByPass 0x41A595
    #================PlayerBasicInfo============#
    #define BasicPlayerInfo 0x115D258
    #define Seeghost1 0x88
    #define Seeghost2 0x80
    #define Seeghost3 0x90
    #define C4PalntTime 0x7C
    #define MovementDuckWalkRate 0xC
    #define MovementWalkRate 0x8
    #==============End Log By Astr3Lune=========#

    Press thanks & good luck
    What this ?

  8. #7
    Astr3Lune's Avatar
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    And too i use Wallhack + 14 for SeeGhost.


    #define WallHack+A4 0x73A1FC
    #define WallHack+A5 0x73A1FD

    Wallhack + A5 0x73A1FD +0x68
    memcpy((VOID*)0x73A1FD, "\x00\x00\x00\x68\x00\x00", 6); this work too,


    What do you want?
    Last edited by Astr3Lune; 05-23-2014 at 07:55 AM.

  9. #8
    IIIUA07III's Avatar
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    >

    Quote Originally Posted by Astr3Lune View Post
    Code:
    #==========Astr3Lune Addres Log=======#
    #===========START LOGING===========#
    Crossfire Entry Point : 0x400000
    CShell Entry Point : 0x4910000
    ClientFx Entry Point : 0x64000000
    #==============d3d9================#
    #define D3D9 Library          0x4FDD0000
    #define D3DPattern            0x4FE50F3C
    #define BeginScene            0x4FE57020
    #define EndScene              0x4FE571B0
    #define DrawIndexPrimitive   0x4FE58840
    #define PresentEngine         0x4FE10EA0
    #define SetTransform          0x4FE52AF0
    #define Function[45]          0x4FE65D70
    #define Function[46]          0x4FE529C0
    #define Function[47]          0x4FE52F80
    #define Function[48]          0x4FE55F40
    #define Function[49]          0x4FE531D0
    #define Function[50]          0x4FE67E80
    #define Function[51]          0x4FE575B0
    #define Function[52]          0x4FE67F30
    #define Function[53]          0x4FE57E40
    #define Function[54]          0x4FE68120
    #define Function[55]          0x4FE53910
    #define Function[56]          0x4FE65110
    #define Function[57]          0x4FE654F0
    #define Function[58]          0x4FE65680
    #define Function[59]          0x4FE67C80
    #define Function[60]          0x4FE67070
    #define Function[61]          0x4FE67AF0
    #define Function[62]          0x4FE65EB0
    #define Function[63]          0x4FE65F60
    #define Function[64]          0x4FE579E0
    #================Crossfire.exe==============#
    #define DipEngine     0x004C8CC2
    #define EndScane      0x0045F9AF
    #define PresntEngine  0x004E138F
    #================CShell.dll=================#
    #define WallHack      0x73A1FC
    #define WallHack+A5   0x73A1FD
    #define seeGhost      0x73A210
    #================CShell.dll=================#
    #define ModelNode     0x122AE74
    #define WeaponMgr     0x122AF24
    #define ReloadAnimRatio   0xC3C
    #define NoChange          0xC40
    #define KnifeNormalAniRate 0xA70
    #define KnifeNormalRange   0xA80
    #define DamagePerSec    0x660E64
    #define VisibleZoneIndex 0x660DBC
    #define DamageZone 0x660E74
    #define DamagePerMeter 0x4
    #define FallDamage 0x122AF04
    #define WallPtr    0x122AF0C
    #================PushToconsole==============#
    #define PtcPtr 	0x70EACC
    #================PalyerCshell===============#
    #define Client     0xFB6F0000
    #define ClientShel 0x70EAD8
    #define FrezePoss 0x5F0
    #define FlyAddy 0x864
    #define JumpHack 0x4
    #define WTW_Offset 0x4
    #================Bypass28_3=================#
    #define ByPass 0x41A595
    #================PlayerBasicInfo============#
    #define BasicPlayerInfo 0x115D258
    #define Seeghost1 0x88
    #define Seeghost2 0x80
    #define Seeghost3 0x90
    #define C4PalntTime 0x7C
    #define MovementDuckWalkRate 0xC
    #define MovementWalkRate 0x8
    #==============End Log By Astr3Lune=========#

    Press thanks & good luck
    What this ?

  10. #9
    Astr3Lune's Avatar
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    What this ?
    this is log addres & addy crossfire for make project hack crossfire.

  11. #10
    6ixth's Avatar
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    Quote Originally Posted by Astr3Lune View Post
    #define WallHack+A4 0x73A1FC
    #define WallHack+A5 0x73A1FD

    Wallhack + A5 0x73A1FD +0x68

    memcpy((VOID*)0x73A1FD, "\x00\x00\x00\x68\x00\x00", 6);


    What do you want?

    Exemple to SeeGhost: ADDR_WALLHACK + 0x14 = ADDR_SEEGHOST.
    Last edited by 6ixth; 05-23-2014 at 08:22 AM.

  12. #11
    Astr3Lune's Avatar
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    Exemple to SeeGhost: ADDR_WALLHACK + 0x14 = ADDR_SEEGHOST.
    i know.
    i just give addr before + 0x14.
    so give 0x14 in your self project.

    ===>*(DWORD *)(GhostPoint) = 14;
    0x14 on for seeghost in crossfire.exe
    0x5 of .
    i know it.
    But thanks .

    Any way dll main begintradhex_ was patched?

    Any there dll main undetect?
    I need it.
    Last edited by Astr3Lune; 05-23-2014 at 09:39 AM.

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