applekill3br (06-14-2014)
Code:#==========Astr3Lune Addres Log=======# #===========START LOGING===========# Crossfire Entry Point : 0x400000 CShell Entry Point : 0x4910000 ClientFx Entry Point : 0x64000000 #==============d3d9================# #define D3D9 Library 0x4FDD0000 #define D3DPattern 0x4FE50F3C #define BeginScene 0x4FE57020 #define EndScene 0x4FE571B0 #define DrawIndexPrimitive 0x4FE58840 #define PresentEngine 0x4FE10EA0 #define SetTransform 0x4FE52AF0 #define Function[45] 0x4FE65D70 #define Function[46] 0x4FE529C0 #define Function[47] 0x4FE52F80 #define Function[48] 0x4FE55F40 #define Function[49] 0x4FE531D0 #define Function[50] 0x4FE67E80 #define Function[51] 0x4FE575B0 #define Function[52] 0x4FE67F30 #define Function[53] 0x4FE57E40 #define Function[54] 0x4FE68120 #define Function[55] 0x4FE53910 #define Function[56] 0x4FE65110 #define Function[57] 0x4FE654F0 #define Function[58] 0x4FE65680 #define Function[59] 0x4FE67C80 #define Function[60] 0x4FE67070 #define Function[61] 0x4FE67AF0 #define Function[62] 0x4FE65EB0 #define Function[63] 0x4FE65F60 #define Function[64] 0x4FE579E0 #================Crossfire.exe==============# #define DipEngine 0x004C8CC2 #define EndScane 0x0045F9AF #define PresntEngine 0x004E138F #================CShell.dll=================# #define WallHack 0x73A1FC #define WallHack+A5 0x73A1FD #define seeGhost 0x73A210 #================CShell.dll=================# #define ModelNode 0x122AE74 #define WeaponMgr 0x122AF24 #define ReloadAnimRatio 0xC3C #define NoChange 0xC40 #define KnifeNormalAniRate 0xA70 #define KnifeNormalRange 0xA80 #define DamagePerSec 0x660E64 #define VisibleZoneIndex 0x660DBC #define DamageZone 0x660E74 #define DamagePerMeter 0x4 #define FallDamage 0x122AF04 #define WallPtr 0x122AF0C #================PushToconsole==============# #define PtcPtr 0x70EACC #================PalyerCshell===============# #define Client 0xFB6F0000 #define ClientShel 0x70EAD8 #define FrezePoss 0x5F0 #define FlyAddy 0x864 #define JumpHack 0x4 #define WTW_Offset 0x4 #================Bypass28_3=================# #define ByPass 0x41A595 #================PlayerBasicInfo============# #define BasicPlayerInfo 0x115D258 #define Seeghost1 0x88 #define Seeghost2 0x80 #define Seeghost3 0x90 #define C4PalntTime 0x7C #define MovementDuckWalkRate 0xC #define MovementWalkRate 0x8 #==============End Log By Astr3Lune=========#
Press thanks & good luck
applekill3br (06-14-2014)
Any help ? " Where's the Thanks Button ?"
Trans:Code:#define DamagePerSec 0x660E64 #define VisibleZoneIndex 0x660DBC #define DamageZone 0x660E74
Not work When I'm inside the WallCode:*(float*)(pCShell + 0x660E64) = (float)0.0f; *(float*)(pCShell + 0x660DBC) = (float)0.0f; *(float*)(pCShell + 0x660E74) = (float)0.0f;
It's damage me 20 HP per sec
Last edited by HLBOT; 05-23-2014 at 10:03 AM.
It's finally Over!
#define WallHack+A4 0x73A1FC
#define WallHack+A5 0x73A1FD
Wallhack + A5 0x73A1FD +0x68
memcpy((VOID*)0x73A1FD, "\x00\x00\x00\x68\x00\x00", 6);
What do you want?
And too i use Wallhack + 14 for SeeGhost.
#define WallHack+A4 0x73A1FC
#define WallHack+A5 0x73A1FD
Wallhack + A5 0x73A1FD +0x68
memcpy((VOID*)0x73A1FD, "\x00\x00\x00\x68\x00\x00", 6); this work too,
What do you want?
Last edited by Astr3Lune; 05-23-2014 at 07:55 AM.
this is log addres & addy crossfire for make project hack crossfire.What this ?
i know.Exemple to SeeGhost: ADDR_WALLHACK + 0x14 = ADDR_SEEGHOST.
i just give addr before + 0x14.
so give 0x14 in your self project.
===>*(DWORD *)(GhostPoint) = 14;
0x14 on for seeghost in crossfire.exe
0x5 of .
i know it.
But thanks .
Any way dll main begintradhex_ was patched?
Any there dll main undetect?
I need it.
Last edited by Astr3Lune; 05-23-2014 at 09:39 AM.