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  1. #1
    Blitz's Avatar
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    [1.49.2] Bypassless Hack Scripts for Cheat Engine

    Character Movement Hook:
    Code:
    [Enable]
    Alloc(GetFocusHook,128)
    Alloc(CharMove,128)
    Label(Return)
    
    GetFocusHook:
    cmp [esp],01373991 //3B ? 0F 85 ? ? ? 00 8B ? ? ? ? ? E8 ? ? ? ? 85 C0
    jne Return
    mov [esp],CharMove
    
    Return:
    jmp GetFocus
    
    CharMove:
    //Follow jne below hook address
    //Offset in mov
    mov [esp+1C], 0 // Left = -1 // Right = 1 // Nothing = 0
    jmp 01373DFD //Address in jne
    
    01A84980: //Above Hook address
    dd GetFocusHook
    
    [Disable]
    01A84980: //Same as above
    dd GetFocus
    
    DeAlloc(GetFocusHook)
    DeAlloc(CharMove)
    Item Filter:
    Code:
    [ENABLE]
    alloc(Hook,1024)
    label(Return)
    label(ReturnHook)
    label(ItemFilter)
    label(BlackList)
    
    Hook:
    cmp [esp],00699771 //ADDRESS_ItemHookCMP
    jne Return
    mov [esp],ReturnHook
    
    Return:
    jmp PtInRect
    
    ReturnHook:
    test eax,eax
    je 00699775 //address below jne
    //follow jne
    //1st mov below^
    mov eax,[esi+38]
    je 006997CB //Address in jne
    mov ecx, BlackList
    jmp ItemFilter
    
    ItemFilter:
    cmp dword ptr [ecx],99999999
    je 006997CB //Address in jne
    cmp dword ptr [ecx],eax
    je 00699775 //Address below jne
    add ecx,04
    jmp ItemFilter
    
    BlackList:
    dd #4000001 //Orange Mushroom Cap
    dd 99999999 //End of List
    
    01A84924: //PtInRect
    dd Hook
    
    [DISABLE]
    01A84924: //Same as above
    dd PtInRect
    
    dealloc(Hook)
    'Mob Control':
    Code:
    [ENABLE]
    alloc(HookMobs,256)
    label(Return)
    label(ControlMobs)
    
    HookMobs:
    cmp [esp+14],0136C6E6 //8B ? ? ? ? 00 C7 00 ? ? 00 00 DD
    jne Return
    mov [esp+14],ControlMobs
    
    Return:
    jmp InterlockedDecrement
    
    ControlMobs:
    //00=No Aggro
    //03=Fucked Up Mobs (Make all mobs 'fly')
    //04=Freeze
    //05=Move Right
    mov dword ptr [esi+00000340],00 //Mob Movement Offset
    jmp 0136C6EC //Address below hook address
    
    016DB0C4: //Follow call above hook address [1st call dword ptr]
    dd HookMobs
    
    [DISABLE]
    016DB0C4: //Same as above
    dd InterlockedDecrement
    
    dealloc(HookMobs)
    CPU Hack:
    Code:
    [Enable]
    alloc(Hook,256)
    label(Return)
    label(ReturnHook)
    
    Hook:
    //8B ? E8 ? ? ? FF 8B ? E8 ? ? ? FF 8B ? E8 ? ? ? FF 8B ? E8 ? ? ? FF 8B ? E8 ? ? ? FF 8B ? E8 ? ? ? FF ? 8B
    cmp [esp+1E4],0095A4DC
    jne Return
    mov [esp+1E4],ReturnHook
    
    Return:
    jmp VariantInit
    
    ReturnHook:
    /*
    mov ecx,ebx
    call 0094E4A0 //CMapLoadable::RestoreTile
    mov ecx,ebx
    call 00959B00 //CMapLoadable::RestoreObj
    mov ecx,ebx
    call 00955580 //CMapLoadable::RestoreBack
    mov ecx,ebx
    call 0094D0E0 //CMapLoadable::RestoreWeather
    */
    jmp 0095A4F8 //Address below ^
    
    //Follow call above hook address
    //Scroll down until you find call dword ptr
    016DB338: //4byte Scan VariantInit
    dd Hook
    
    [Disable]
    016DB338: //Same as above
    dd VariantInit
    
    dealloc(Hook)
    Teleport:
    Code:
    [Enable]
    Alloc(TeleportXY,128)
    Alloc(TeleXY,8)
    
    CreateThread(TeleportXY)
    
    TeleXY:
    dd -100 //X
    dd -100 //Y
    
    TeleportXY:
    mov esi,[01A723F0] //Character Base
    push 01
    lea ecx,[esi+AAF8] //Teleport Toggle
    call 005C0BF0 //SetMapleStoryData
    push [TeleXY]
    lea ecx,[esi+AB1C] //Teleport X
    call 005C0BF0 //SetMapleStoryData
    push [TeleXY+4]
    lea ecx,[esi+AB10] //Teleport Y
    call 005C0BF0 //SetMapleStoryData
    ret
    
    [Disable]
    DeAlloc(TeleportXY)
    DeAlloc(TeleX)
    DeAlloc(TeleY)
    Magical Godmode:
    Code:
    [Enable]
    Alloc(MGMHook,256)
    Label(MGMReturn)
    
    MGMHook:
    //85 ? 0F ? ? ? ? ? 39 ? ? ? ? ? 0F ? ? ? ? ? 8B ? E8 ? ? ? ? 85 ? 0F ? ? ? ? ? 8B ? ? ? ? ? 8D
    cmp [esp],009B0974
    jne MGMReturn
    //85 ? 0F ? ? ? ? ? 8B ? E8 ? ? ? ? 85 ? 0F ? ? ? ? ? 8B ? E8 ? ? ? ? 85 ? 0F ? ? ? ? ? 8B ? E8 ? ? ? ? 85 ? 74 ? 8B ? E8 ? ? ? ? 85 ? 0F ? ? ? ? ? 33
    cmp [esp+4C],009CD38F
    jne MGMReturn
    //8D ? ? ? ? ? 8B ? ? 64 ? ? ? ? ? ? 59 5F 5E 5B 8B ? ? 33 ? E8 ? ? ? ? 83 ? ? 8B ? 5D C2 ? ? CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC 6A ? 68 ? ? ? ? 64 A1 ? ? ? ? 50 83 ? ? 53 55 56 57 A1 ? ? ? ? 33 ? 50 8D ? 24 ? 64
    mov [esp+4C],009CE5BA
    
    MGMReturn:
    //8B ? ? ? B8 ? ? ? ? 8D ? ? ? ? ? ? 3B ? 74 ? 8B ? 85 ? 75 ? C2 ? ? B8 ? ? ? ? C2 ? ? CC CC CC CC CC CC CC CC CC CC CC 33 ? C3 CC CC CC CC CC CC CC CC CC CC CC CC CC 33
    jmp 00743AD0
    
    017A5338: //4Byte Scan address in Return [1st Result]
    dd MGMHook
    
    [Disable]
    017A5338: //Same as above
    dd 00743AD0 //Address in MGMReturn
    
    DeAlloc(MGMHook)
    Physical Godmode:
    Code:
    [Enable]
    alloc(PGMHook,128)
    label(Return)
    
    PGMHook:
    //85 C0 75 ? 55 FF ? ? ? ? ? 85 ? 74 ? 8B ? 8B ? 6A ? 8B ? FF ? C7 ? 24 ? ? ? ? ? ? ? ? 8D ? ? ? ? ? 89
    cmp [esp],0129E44F
    jne Return
    mov [esp],0129F2E3 //Address in 2nd jne
    
    Return:
    jmp InterlockedDecrement
    
    016DB0C4: //Above hook address
    dd PGMHook
    
    [Disable]
    016DB0C4: //Same as above
    dd InterlockedDecrement
    
    dealloc(PGMHook)
    Unlimited Attack:
    Code:
    [Enable]
    alloc(UA,64)
    alloc(Stop,2)
    registersymbol(Stop)
    
    CreateThread(UA)
    
    UA:
    mov eax,[01A723F0] //Character Base
    mov [eax+0000ADC4],00 //Attack Count
    cmp [Stop],1
    jne UA
    ret
    
    [DISABLE]
    Stop:
    dd 1
    Teleport v2:
    Code:
    [Enable]
    Alloc(NewTeleportXY,256)
    Alloc(Coord,8)
    Label(TeleportEnd)
    
    CreateThread(NewTeleportXY)
    
    Coord:
    dd -300 //X Coord
    dd -300 //Y Coord
    
    NewTeleportXY:
    mov esi,[01A723F0] //Character base
    lea ecx,[esi+04]
    //8B ? ? ? ? 00 85 C0 74 ? 83 ? ? 74 ? 83 ? ? C3 33 C0 C3 CC CC CC CC CC CC CC CC CC CC 8B ? ? ? ? 00 85 C0 74 ? 83 ? ? 74 ? 83 ? ? C3 33 C0 C3 CC CC CC CC CC CC CC CC CC CC 8B ? 24 ? 56 50 8B ? 8B
    call 012F1680
    test eax,eax
    je TeleportEnd
    push [Coord+4] //Y Coord
    push [Coord] //X Coord
    push 00
    mov ecx,eax
    //8B ? 24 ? 8B ? ? 8B ? ? ? 8D ? ? 8B ? ? ? ? ? ? FF ? 85 C0 ? ? ? ? ? ? ? ? ? E8 [1st Result]
    call 0135BFA0
    
    TeleportEnd:
    ret
    
    [Disable]
    DeAlloc(NewTeleportXY)
    DeAlloc(Coord)
    Block RECV Packet/Header:
    Code:
    [ENABLE]
    alloc(BlockRecvHook,256)
    label(RecvCheck)
    label(BlockRecv)
    label(End)
    
    alloc(RecvList,512)
    
    //Hook address: 00746B30
    //8B ? 24 ? 3D ? ? ? ? 0F 8F ? ? ? ? 0F 84 ? ? ? ? 8D
    
    BlockRecvHook:
    mov eax,[esp+04] //Original Opcode @ Hook address
    and eax,0FFFF
    push edx
    mov edx,RecvList
    
    RecvCheck:
    cmp eax,[edx]
    je BlockRecv
    cmp [edx],00
    je End
    add edx,4
    jmp RecvCheck
    
    BlockRecv:
    xor eax,eax
    
    End:
    pop edx
    cmp eax,00000300 //Opcode below Hook address
    jmp 00746B39 //Address of jg
    
    RecvList:
    dd 0135 //All Chat UID Type D/C - GMS v147.2
    dd 00 //This signifies the end of the list DO NOT REMOVE; add headers above it
    
    017A52B0: //4 Bytes scan Hook address [1st Result]
    dd BlockRecvHook
    
    [DISABLE]
    017A52B0: //Same as above
    dd 00746B30 //Hook address
    
    dealloc(BlockRecv)
    dealloc(RecvList)
    Chat Typer (Client Sided):
    Code:
    [Enable]
    Alloc(Hook,128)
    Alloc(Text,128)
    Alloc(ChatType,4)
    Alloc(CallNow,4)
    Alloc(Send,4)
    Label(Loop)
    
    Createthread(Hook)
    
    ChatType:
    //0,1,2,3,4,5,6,7,8,9,11,13,14,15,16,17
    dd 0 //Change this to one of ^ for different shit
    
    CallNow:
    db 1
    
    Hook:
    cmp [CallNow],1
    jne Loop
    push 0
    push 0
    push 0
    push -1
    push [ChatType]
    push Text
    mov ecx,[01A723F4] //GUIBase
    //E8 ? ? ? ? 59 C3 83 ? ? E9 [address in call]
    call 010D17A0
    mov [CallNow],0
    cmp [Send],1
    jne Loop
    ret
    
    Loop:
    push 1000
    call Sleep
    jmp Hook
    
    Text:
    db 'Fuck VIP' //Whatever you want it to say
    
    [Disable]
    Dealloc(Hook)
    Fall Through Floor:
    Code:
    [ENABLE]
    alloc(Hook,128)
    label(Return)
    label(FTF)
    
    Hook:
    cmp [esp],0135D1B9 //DC ? ? ? ? ? DF E0 F6 ? ? 7A ? 8B ? 24 ? 8B
    jne Return
    mov [esp],FTF
    
    Return:
    //DD ? ? C3 CC CC CC CC CC CC CC CC CC CC CC CC DD ? ? C3 CC CC CC CC CC CC CC CC CC CC CC CC DD
    jmp 01479630
    
    FTF:
    mov [esp+58],0 //check esp stacks for value 00000002
    jmp 0135D1B9 //Same as hook address
    
    0189D2DC: //4Byte Scan address in Return
    dd Hook
    
    [DISABLE]
    0189D2DC: //Same as above
    dd 01479630 //Address in Return
    
    dealloc(Hook)
    Super Tubi (Faster than 'Extreme Tubi'):
    Code:
    [Enable]
    alloc(SuperTubi,64)
    alloc(Stop,2)
    registersymbol(Stop)
    
    CreateThread(SuperTubi)
    
    SuperTubi:
    mov eax,[01A723EC] //Server Base
    mov [eax+000021E4],00 //Tubi Offset
    //mov [eax+000021E8],00 //Global Delay Offset //Remove the '//' at the beginning if you also want 'Extreme Tubi'...
    push 01 //Sleep delay
    call Sleep
    cmp [Stop],1
    jne SuperTubi
    ret
    
    [Disable]
    Stop:
    dd 1
    Spawn Point Control:
    Code:
    [Enable]
    Alloc(SPControl,128)
    Label(Return)
    
    SPControl:
    cmp [esp],01260A96 //51 8B ? 89 ? 24 ? 50 8D ? ? E8 ? ? ? ? 8B ? ? ? ? ? E8
    jne Return
    mov [esp+8],#1403 //X Coord
    mov [esp+C],#294 //Y Coord
    
    Return:
    //6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 81 ? ? ? ? ? 53 55 56 57 A1 ? ? ? ? 33 ? 50 8D ? 24 ? ? ? ? 64 ? ? ? ? ? 8B ? 8B ? 24 ? ? ? ? 8B ? 24 ? ? ? ? 8B
    jmp 0135A650
    
    01898F5C: //4byte Scan address in Return [5th Result]
    dd SPControl
    
    [Disable]
    01898F5C: //Same as above
    dd 0135A650 //Address in Return
    
    DeAlloc(SPControl)
    Mob XY Hook:
    Code:
    [ENABLE]
    alloc(Hook,128)
    label(MobXYHook)
    label(Return)
    alloc(MobX,12)
    registersymbol(MobX)
    alloc(MobY,12)
    registersymbol(MobY)
    
    Hook:
    cmp [esp],0136C6DB //8D ? ? ? ? 00 E8 ? ? ? ? 8B ? ? ? ? 00 C7 ? ? ? ? ? DD
    jne Return
    mov [esp],MobXYHook
    
    Return:
    //56 8B ? 8D ? ? ? ? 00 E8 ? ? ? ? 8B ? ? ? ? 00 8B ? 24
    jmp 0136C180
    
    MobXYHook:
    lea ecx,[esi+000007F0]
    call 00520440
    mov eax,[esi+000007F4]
    mov [eax],00000001
    fld qword ptr [esi+00000080]
    lea ebx,[esi+00000080]
    call 014B8BA0
    fld qword ptr [esi+00000088]
    mov [MobX],eax
    call 014B8BA0
    mov [MobY],eax
    jmp 0136C6DB //Same as hook address
    
    0189871C: //4byte scan address in Return
    dd Hook
    
    [Disable]
    0189871C: //Same as above
    dd 0136C180 //Address in Return
    
    dealloc(Hook)
    dealloc(MobX)
    unregistersymbol(MobX)
    dealloc(MobY)
    unregistersymbol(MobY)
    Full Mob Disarm:
    Code:
    [enable]
    alloc(Hook,256)
    label(Return)
    label(Disarm)
    
    Hook:
    cmp [esp],009D1641 //8B ? 8B ? 8B ? ? FF ? 85 C0 0F 84 ? ? ? ? 8B ? ? 8B ? ? 8B ? ? ? ? ? 83
    jne Return
    mov [esp],Disarm
    
    Return:
    //8B ? ? ? ? ? 85 C0 74 ? 83 ? ? 74 ? 83 ? ? C3 33 C0 C3 CC CC CC CC CC CC CC CC cC CC 8B ? 24 ? B8 ? ? ? ? 8D ? 24 ? ? ? ? 3B ? 74 ? 8B ? 85 C0 75 ? C2 ? ? B8 ? ? ? ? C2 ? ? CC CC CC CC CC CC CC CC CC CC CC 8B
    jmp 00984C60
    
    Disarm:
    mov edx,[eax]
    mov ecx,eax
    mov eax,[edx+08]
    call eax
    test eax,eax
    jmp 009D1A14 //Address in je
    
    017BAC98: //4byte Scan address in Return [4th/Last Result]
    dd Hook
    
    [disable]
    017BAC98: //Same as above
    dd 00984C60 //Address in Return
    
    dealloc(Hook)
    Generic No-Delay:
    Code:
    [Enable]
    Alloc(GNDHook,128)
    Label(Return)
    
    GNDHook:
    //85 ? 74 ? 81 ? ? ? ? ? ? ? ? ? 74 ? C7 ? ? ? ? ? ? ? ? ? C7 ? ? ? ? ? ? 8D ? ? ? ? ? E8 ? ? ? ? 8B ? ? ? ? ? E9 ? ? ? ? 8B ? ? ? ? ? 8B
    cmp [esp],01269673
    jne Return
    mov [ebp-00002F0C],00000001
    mov edx,[ebp-00002F0C]
    mov [ebp-68],edx
    
    Return:
    //8B 81 ? ? 00 00 50 81 ? ? ? ? ? 51 E8 ? ? ? ? 83 ? ? F7 ? 1B ? F7 ? C3 CC CC CC 56
    jmp 0135C1C0
    
    01898ED4: //4Byte Scan address in Return [12th Result]
    dd GNDHook
    
    [Disable]
    01898ED4: //Same as above
    dd 0135C1C0 //Address in Return
    
    Dealloc(GNDHook)
    No Clouds/No Background (Use with CPU Hack):
    Code:
    [Enable]
    Alloc(Hook,256)
    Label(Exit)
    
    Hook:
    //8B ? ? 3B ? 74 ? 39 ? 74 ? 8B ? 3B ? 74 ? 8B ? ? D1 ? 3B ? 75
    cmp [esp],009533A7
    jne Exit
    mov [esp],0095539D //Address in jmp
    
    Exit:
    jmp VariantClear
    
    016DB33C: //Above hook address
    dd Hook
    
    [Disable]
    016DB33C: //Same as above
    dd VariantClear
    
    DeAlloc(Hook)
    Jump Down Anywhere:
    Code:
    [Enable]
    alloc(Hook,128)
    label(Return)
    label(JDA)
    
    Hook:
    //8B ? ? 83 ? ? 39 ? 24 ? 7C ? 85 ? 74 ? 8B ? C7 ? ? ? ? ? ? ? ? ? E8 ? ? ? ? 6A
    cmp [esp],01238617
    jne Return
    mov [esp],JDA
    
    Return:
    //56 8D ? ? ? ? 00 57 8D ? ? E8 ? ? ? ? 8B ? 8B ? E8 ? ? ? ? 8B ? 8B ? 24 ? 89 ? 5F 89 ? ? 5E C2 04 00 CC CC CC CC CC CC CC 56
    //Result that has [lea esi,[ecx+0000Xxxx]] below it
    jmp 006002A0
    
    JDA:
    mov eax,[eax+04]
    add eax,05
    cmp [esp+10],eax
    jnge 01238649
    test ebx,ebx
    jmp 01238627 //Address below je
    
    0189398C: //4byte Scan address in Return [4th Result]
    dd Hook
    
    [Disable]
    0189398C: //Same as above
    dd 006002A0 //Address in Return
    
    dealloc(Hook)
     
    Character Movement Hook: AIRRIDE
    Item Filter: 0aixz0r
    'Mob Control': Chubbz
    CPU Hack: Chubbz
    Teleport: Benny
    Magical Godmode: Chubbz
    Physical Godmode: Chubbz
    Unlimited Attack: Xenon
    Teleport v2: AIRRIDE
    Block RECV Packet/Header: RedWinter
    Chat Typer (Client Sided): Conquest
    Fall Through Floor: Chubbz
    Super Tubi: Chubbz
    Spawn Point Control: [D.R.T]
    Mob XY Hook: Chubbz
    Full Mob Disarm: Chubbz
    Generic No-Delay: AIRRIDE
    No Clouds/No Background: [D.R.T]
    Jump Down Anywhere: Chubbz


  2. The Following User Says Thank You to Blitz For This Useful Post:

    059 (05-30-2014)

  3. #2
    Riddick's Avatar
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    Nice update for the section... Thanks

  4. #3
    Cpoco's Avatar
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    Nice codes. But I am really afraid getting banned using these.

  5. #4
    Jew's Avatar
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    doenst maple close once you run cheatengine? isnt that like a black cipher thing?
    Vouch thread





     

    Quote Originally Posted by foginho81 View Post
    Hello guys,5 mins ago i dowloaded this program, in 2 minutes i cracked an account, so i purchased Premium for supporting and have unlimited features!

    A+++ Tool GREAT CODER!
    Quote Originally Posted by shadowkiller198 View Post
    I just purchased a Premium account and I haven't had any problems with it!

    Quote Originally Posted by ImShan View Post
    Vouch for this guy!

    I just bought premium and works pretty good.
    Quote Originally Posted by SiiKFO View Post
    Vouch bought premium works very well
    Quote Originally Posted by DarkBlade324 View Post
    vouch i just bought premium it works great
    Quote Originally Posted by coolzombiesg View Post
    Vouch for him

    I just bought premium and works pretty good.
    Quote Originally Posted by KaizoPvP View Post
    VOUCHE: Yep, you are a legit seller, and I like the stuff you do.
    Quote Originally Posted by BTNGaming View Post
    Premium Purchased

  6. #5
    crazyshiet's Avatar
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    Maple closes for me when I try the codes...

  7. #6
    Aurai's Avatar
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    Quote Originally Posted by Ex0rPl4net View Post
    doenst maple close once you run cheatengine? isnt that like a black cipher thing?
    Unless you have a bypass or you know how to use them/CE
    Aurai I do NOT use Skype.

    Got A Permanent Gun on Combat Arms

    10+ Posts

    30+ Posts

    Got a Permanent Ban on Combat Arms

    Like Hacking

    Coded and Successfully made a hack

    50+ Posts

    10+ Thanks

    Achieved LT2 on Combat Arms

    Achieved COL1 on Combat Arms

    Achieved General Of Army on Combat Arms

    150+ Character on Maplestory

    Max AQW level achieved

    Permanent Ban on Maplestory

    1+ Month member on MPGH

    1+ Year member on MPGH

    70+ posts

    90+ posts

    120+posts

    150+posts

    180+posts

    200+posts

    250+posts

    400+posts

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    1000+posts


  8. #7
    Oxyth's Avatar
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    Thanks for this dude! This helped me!

  9. #8
    Nathalie's Avatar
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    Thaanks<3 helped me alot

  10. #9
    Hikkarii's Avatar
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    These don't work anymore. But thanks for the upload. <3

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