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  1. #1
    RatoAtômico's Avatar
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    How to get S2S ids

    Someone can explain me how to get the S2S ids? I want to finish my hack and i need the updated ids, but i want to find them, so i dont need to ask anyone for the ids on the next update.
    3 segundos antes do dc

  2. #2
    supercarz1991's Avatar
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    Quote Originally Posted by RatoAtômico View Post
    Someone can explain me how to get the S2S ids? I want to finish my hack and i need the updated ids, but i want to find them, so i dont need to ask anyone for the ids on the next update.
    either find them released here OR make a logger kind of like an address logger, but for addies. Hook the s2s function in the game and have it log something at the push of a button

    commando: You're probably the best non-coder coder I know LOL


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    Ch40zz-C0d3r's Avatar
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    Use the std::vector class, hook the engine func with hwbp (will work like 2mins on x64 since hs driver is fucked up) and write all not listed IDs to the vector.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  4. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    [MPGH]Flengo (07-23-2014)

  5. #4
    albarella's Avatar
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