Code:
***********************************************
* Combat Arms Endreços Logger v1 *
* Criador - Coder.Dias *
* 23/07/14 *
***********************************************
Engine .Entry Point: 0x460000
Engine .code Size: 0x2DD800
Engine .code Offset: 0x1000
CShell .Entry Point: 0x37100000
CShell .code Size: 0x634E00
CShell .code Offset: 0x1000
ClientFX .Entry Point: 0x8000000
ClientFX .code Size: 0x58200
ClientFX .code Offset: 0x1000
=> Engine.EXE...
#define DeviceGame 0x95C8B0
#define LTClientEXE 0x4925A0
#define WorldToScreen 0x49D580
#define CursorCenter 0x7BF4A4
#define SendToServer 0x47C830
#define IntersectSegment 0x479267
#define DrawPrimitive 0x7D56EC
#define Present 0x661CE4
#define Reset 0x5B5FD3
#define Endscene 0x5B51C5
#define BeginScene 0x5B5D24
#define PresetInterface 0x661C97
#define EndSceneInterface 0x5B5197
#define BeginSceneInterface 0x5B5CF7
#define Start3DEngine 0x54E05F
#define StartOptimized2d 0x54E430
#define DipEngine 0x664D9D
#define DipEngine2 0x664D7E
#define WireFrame 0x5BC5D9
#define GlassWall 0x5B48D9
#define RemoveTexture 0x5B48EC
#define LightInTheRoom 0x5B4A72
#define RemoveEffects 0x5B4A43
=> CShell.DLL...
#define GameStatus 0x379BDAB0
#define LTClientDLL 0x379A508C
#define MTBWCRET 0x37378D59
#define EspName1 0x3711FE3C
#define EspName2 0x3711FE6A
#define SuperBullets 0x37478666
#define NoReload 0x3747D682
#define NoRecoil 0x3737FFE8
#define RapidFire1 0x374746D7
#define RapidFire2 0x3747E16E
#define RapidFire3 0x3747A47F
#define RapidFire4 0x3747E175
#define RapidFire5 0x3747DF37
#define WeaponRange1 0x3747E8F9
#define WeaponRange2 0x3747EC99
#define RemoteKill1 0x3747EA21
#define RemoteKill2 0x3747EA22
#define RemoteKill3 0x3747EDC1
#define RemoteKill4 0x3747EDC2
#define UnlAmmo 0x374746D7
#define PlayerStatus 0x379C2B90
#define WeaponMGR 0x37A0CADC
#define GCS 0x379E3038
#define PlayerByIndex 0x371A0F70
#define PlayerMgr 0x379E311C
#define ClientInfoMgr 0x379A4E1C
#define LocalPlayer 0x371A1990
#define CameraUpdate 0x3738304F
#define LTCommon 0x37A15470
#define GetFontHandle 0x373990E0
#define GetConsoleInt 0x373D6230
#define BuildFont 0x375DECB0
#define FillFont 0x375DF960
#define FontECX 0x375B76D6
#define LTCSBase 0x379A5070
#define LocalPtr 0x37A1353C
#define ForceFPS 0x379A5128
#define CVar 0x373D6400
#define CrossHair 0x379903E8
=> Push To Console...
#define ShowFPS 0x37990508
#define Statitics 0x3799052C
#define PlayerGravity 0x37991598
#define BaseMoveAccel 0x37991628
#define StartAccel 0x3799164C
#define MaxAccel 0x37991670
#define AccelInc 0x37991694
#define WalkVel 0x379916B8
#define FRunVel 0x379916DC
#define BRunVel 0x37991700
#define SRunVel 0x37991724
#define SuperJump 0x37991748
#define DuckVel 0x3799176C
#define ActivationDistance 0x379992C4
#define ShowFirePath 0x3799C9CC
=> ClientFx.fxd...
#define ClientFx 0x6BF34
=> Escaneamento Finalizado.