Sorry my english is very bad, i come form Germany, i understand a little bit, NoSpread and PlayerSpeed
is Protected, you need are VirtualProtected Code, and Warrock not Crashed for this:
Code:
#define ADR_PlayerPointer 0xB19F44
#define ADR_Spread 0x8F9918
void UPK_Memcpy(void *adr, void *ptr, int size)
{
DWORD dwback;
VirtualProtect(adr, size, PAGE_EXECUTE_READWRITE, &dwback);
memcpy(adr, ptr, size);
VirtualProtect(adr, size, dwback, &dwback);
}
template <typename T>void UPK_Memcpy(void* adr, T Vaule, T *Input = NULL)
{
if (Input == 0)
UPK_Memcpy((void*)adr, (void*)&Vaule, sizeof(T));
else
UPK_Memcpy((void*)Input, (void*)adr, sizeof(T));
}
void NoSpread()
{
DWORD dwPlayer = *(DWORD*)ADR_PlayerPointer;
if (dwPlayer != NULL)
{
UPK_Memcpy<double>((void*)ADR_Spread, 0);
}
}
#Credits Alex_Agnew
#Addys Protex361
The Addys Come form my and are currently (17.09), Work on Warrock EU(INT)