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    |K.o.D| Deathrun's Avatar
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    Post Generate Texture (Chams)

    The generate texture code isn't made by me.
    DirectX 8

    PHP Code :
    Code:
    HRESULTGenerateTexture(IDirect3DDevice8 *pD3Ddev, IDirect3DTexture8 **ppD3Dtex, DWORD colour32)
    {
        if(FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex)))
            return E_FAIL;
        
        WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
                        |(WORD)(((colour32>>20)&0xF)<<8)
                         |(WORD)(((colour32>>12)&0xF)<<4)
                         |(WORD)(((colour32>>4)&0xF)<<0);
    
    
        D3DLOCKED_RECT d3dlr;    
        (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
        WORD *pDst16 = (WORD*)d3dlr.pBits;
    
    
        for(int xy=0; xy < 8*8; xy++)
            *pDst16++ = colour16;
    
    
        (*ppD3Dtex)->UnlockRect(0);
    
    
        return S_OK;
    }
    DirectX 9

    PHP Code:
    HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
    {
    if(FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)))
    return E_FAIL;

    WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
    |(WORD)(((colour32>>20)&0xF)<<8)
    |(WORD)(((colour32>>12)&0xF)<<4)
    |(WORD)(((colour32>>4)&0xF)<<0);


    D3DLOCKED_RECT d3dlr;
    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    WORD *pDst16 = (WORD*)d3dlr.pBits;


    for(int xy=0; xy < 8*8; xy++)
    *pDst16++ = colour16;


    (*ppD3Dtex)->UnlockRect(0);


    return S_OK;
    }
    So you can generate( once time) your texture through device. Exemple in draw indexed primitive
    So you need to add a bool or int like that:

    PHP Code:
    Code:
    bool call_once = true;
    
    if(call_once == true){
    //here call your texture
    call_once=false;
    }
    PHP Code:
    Code:
    GenerateTexture(pDevice,&Red,    D3DCOLOR_ARGB(100,255,000,000));
    GenerateTexture(pDevice,&Green,  D3DCOLOR_ARGB(100,000,255,000));
    GenerateTexture(pDevice,&Blue,   D3DCOLOR_ARGB(100,000,000,255));
    GenerateTexture(pDevice,&Yellow, D3DCOLOR_ARGB(100,255,255,000));
    GenerateTexture(pDevice,&White,  D3DCOLOR_ARGB(100,255,255,255));
    GenerateTexture(pDevice,&Black,  D3DCOLOR_ARGB(100,000,000,000));
    GenerateTexture(pDevice,&Purple, D3DCOLOR_ARGB(100,150,000,255));
    GenerateTexture(pDevice,&Orange, D3DCOLOR_ARGB(100,255,150,000));
    Can be used for chams:

    PHP Code:
    Code:
      LPDIRECT3DTEXTURE8 Colors2[9] = { NULL, Red, Green, Blue, Yellow, White, Black, Purple, Orange };
                    pDevice->SetTexture(0,Colors2[4]); // blue
    You can generate texture from a image with that code. Good luck
    Last edited by |K.o.D| Deathrun; 04-10-2014 at 07:47 AM.

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