Code:
player addAction ["<t color=""#E74A4A"">~ Back</t>", GO_BACK];
player addAction ["<t color=""#524AE7"">-----Helicopter------</t>", ""];
// Littlebird
player addAction ["- hummingbird",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Heli_Light_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Pawnee
player addAction ["- Pawnee",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Heli_Light_01_armed_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// ORCA
player addAction ["- Orca",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_Heli_Light_02_unarmed_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Ghost Hawk
player addAction ["- GhostHawk",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Heli_Transport_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Mohawk
player addAction ["- Mohawk",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "I_Heli_Transport_02_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Kajman
player addAction ["- Kajman",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_Heli_Attack_02_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Kajman Black
player addAction ["- Kajman Black",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_Heli_Attack_02_black_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// BlackFoot
player addAction ["- BlackFoot",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Heli_Attack_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
player addAction ["- UAV",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_UAV_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
player addAction ["<t color=""#524AE7"">-----Cars------</t>", ""];//===============================================================
// Kart
player addAction ["- Kart Random Paint",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "C_Kart_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Kart Vrana
player addAction ["- Kart Vrana",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "C_Kart_01_Vrana_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Quad
player addAction ["- Quad",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Quadbike_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Offroad
player addAction ["- OffRoad",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "C_Offroad_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Suv
player addAction ["- SUV",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "C_SUV_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Hatchback Sport
player addAction ["- Hatchback (Sport)",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "C_Hatchback_01_sport_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Hunter
player addAction ["- Hunter",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_MRAP_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Ifrit
player addAction ["- Ifrit",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_MRAP_02_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Strider
player addAction ["- Strider",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "I_MRAP_03_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
player addAction ["<t color=""#524AE7"">-----Trucks------</t>", ""];//===============================================================
// HEMTT
player addAction ["- HEMTTBOX",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Truck_01_box_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// HEMTT
player addAction ["- HEMTTCovered",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Truck_01_covered_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// HEMTT Medical
player addAction ["- HEMTT Medical",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Truck_01_medical_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// HEMTT Repair
player addAction ["- HEMTT Repair",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Truck_01_Repair_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// HEMTT Mover
player addAction ["- HEMTT Mover",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Truck_01_mover_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// HEMTT Ammo
player addAction ["- HEMTT Ammo",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Truck_01_ammo_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Camionette
player addAction ["- Truck Boxer",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "C_Van_01_box_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Zamak Fuel
player addAction ["- Zamak Fuel",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_Truck_02_fuel_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Fuel Truck
player addAction ["- Fuel Truck",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_G_Van_01_fuel_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// HEMTT Fuel
player addAction ["- HEMTT Fuel",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Truck_01_fuel_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Zamak
player addAction ["- Zamak",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_Truck_02_covered_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
player addAction ["<t color=""#524AE7"">-----Vehicle Armed------</t>", ""];//===============================================================
// Pickup Armé
player addAction ["- .50 Cal Offroad",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_G_Offroad_01_armed_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Hunter HMG
player addAction ["- Hunter HMG",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_MRAP_01_hmg_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Ifrit HMG
player addAction ["- Ifrit HMG",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_MRAP_02_hmg_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Strider HMG
player addAction ["- Strider HMG",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "I_MRAP_03_hmg_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
player addAction ["<t color=""#524AE7"">-----Tanks------</t>", ""];//===============================================================
// IFV-6c Panther
player addAction ["- IFV-6c Panther",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_APC_Tracked_01_rcws_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// CRV-6e Bobcat
player addAction ["- CRV-6e Bobcat",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_APC_Tracked_01_CRV_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Cheetah
player addAction ["- Cheetah",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_APC_Tracked_01_AA_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// M2A1 Slammer
player addAction ["- M2A1 Slammer",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_MBT_01_cannon_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// M4 Scorcher
player addAction ["- Scorcher",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_MBT_01_arty_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// M5 Sandstorm MLRS
player addAction ["- M5 Sandstorm MLRS",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_MBT_01_mlrs_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// FV-720 Mora
player addAction ["- FV-720 Mora",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "I_APC_tracked_03_cannon_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// MBT-52 Kuma
player addAction ["- MBT-52 Kuma",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "I_MBT_03_cannon_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// BTR-K Kamysh
player addAction ["- BTR-K Kamysh",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_APC_Tracked_02_cannon_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// ZSU-39 Tigris
player addAction ["- ZSU-39 Tigris",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_APC_Tracked_02_AA_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// T-100 Varsuk
player addAction ["- T-100 Varsuk",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_MBT_02_cannon_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// 2S9 Sochor
player addAction ["- 2S9 Sochor",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_MBT_02_arty_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// MSE-3 Marid
player addAction ["- MSE-3 Marid",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_APC_Wheeled_02_rcws_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
player addAction ["<t color=""#524AE7"">-----Jets------</t>", ""];//===============================================================
// A-143 Buzzard (CAS)
player addAction ["- A-143 Buzzard (CAS)",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "I_Plane_Fighter_03_CAS_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// A-143 Buzzard (AA)
player addAction ["- A-143 Buzzard (AA)",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "I_Plane_Fighter_03_AA_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// A-164 Wipeout
player addAction ["- A-164 Wipeout",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Plane_CAS_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
player addAction ["<t color=""#524AE7"">-----Drones------</t>", ""];//===============================================================
// MQ4A Greyhawk
player addAction ["- MQ4A Greyhawk",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_UAV_02_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// MQ4A Greyhawk (CAS)
player addAction ["- MQ4A Greyhawk (CAS)",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_UAV_02_CAS_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// UGV Stomper RCWS
player addAction ["- UGV Stomper RCWS",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_UGV_01_rcws_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// UGV Stomper
player addAction ["- UGV Stomper",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_UGV_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
player addAction ["<t color=""#524AE7"">-----Boats------</t>", ""];//===============================================================
// Speedboat Minigun
player addAction ["- Speedboat Minigun",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Boat_Armed_01_minigun_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Assault Boat
player addAction ["- Assault Boat",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Boat_Transport_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Rescue Boat
player addAction ["- Rescue Boat",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_Lifeboat"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// SDV
player addAction ["- SDV",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "B_SDV_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Speedboat HMG
player addAction ["- Speedboat HMG",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_Boat_Armed_01_hmg_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// Assault Boat (Camo)
player addAction ["- Assault Boat (Camo)",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_Boat_Transport_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];
// SDV (Camo)
player addAction ["- SDV (Camo)",{
_pos = player modelToWorld[0, 8, 0.2];
WHY_MPGH_ISSOGOOD = "O_SDV_01_F"
createVehicle _pos;
wallaisseikun = WHY_MPGH_ISSOGOOD;
publicvariable "JESAIS_MOI_MDR";}];