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  1. #1
    haxor24's Avatar
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    Post Altis Life script dump[UD ATM]

    Code:
    //safe cash
    //works in all the alits life server, might even work on arma 3 life
    hintSilent "cash added";
    life_random_variable = true;
    _price = 1001600;
    life_cash = life_cash + _price;//for asylum change to life_money
    ["cash","add",_price] call life_fnc_updateCash;//dont change this
    
    //asylum talents
    private["_exp"];
    _exp = 100000;//max your talents 27/27
    life_experience = life_experience + floor(_exp);
    
    
    //get license
    hintSilent "Rebal";
    _type = "license_civ_rebel";//license classname goes here
    _price = 0;
    _license = [_type,0];
    missionNamespace setVariable[(_license select 0),true];
    
    
    //get all licenses credit from 313 menu jme i guess
    {missionnamespace setVariable[(_x select 0),true];} foreach life_licenses;
    hint "Licenses Received!";
    
    
    
    //on map click bomb strike asylum<< so op try it out xD
    //credits:ShadowyFaze  menu
    
    hint "Open the Map and Select the Map Position u want to bomb";sCode = 'hint "Fuck Up asylum server";';
    cutText ["                       \nOpen Map and select where to go BOOM!! [Takes a while or sometimes doesent work]","PLAIN"];
    sCode = sCode + 'cpbLoops = 100;';
    sCode = sCode + 'cpLoopsDelay = 0.1;';
    sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
    sCode = sCode + '"BO_GBU12_LGB" createvehicle ([(cTargetPos select 0) -  50 + random 100, (cTargetPos select 1) - 50 + random 100, 50]);';
    sCode = sCode + 'sleep cpLoopsDelay;};';
    sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
    
    //Repair
    vehicle player setdammage 0; vehicle player setFuel 1;
    
    //Heal
    player setDamage 0;[0] spawn life_fnc_setPain; titleText["You consume pain killers.","PLAIN"];
    will add more later
    Last edited by haxor24; 10-03-2014 at 08:24 PM.

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    titans (10-04-2014)

  3. #2
    titans's Avatar
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    I'll help you

    Spawn Items Like Drug
    Code:
    //spawn Drug
    
    ["- Cocaine",{[true,"cocainep",1] call life_fnc_handleInv}];
    ["- Heroin",{[true,"heroinp",1] call life_fnc_handleInv}];
    ["- Weed",{[true,"marijuana",1] call life_fnc_handleInv}];
    ["- Diamonds",{[true,"diamondc",1] call life_fnc_handleInv}];
    ["- Heroin2",{[true,"heroinu",1] call life_fnc_handleInv}];
    ["- ATM",{player addAction["<t color='#ADFF2F'>ATM</t>", life_fnc_atmMenu];}];
    I Helped ? Thanks me , i add more too
    Last edited by titans; 10-04-2014 at 08:06 AM.

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    haxor24 (10-04-2014),wirychair32 (10-04-2014)

  5. #3
    alanovsky's Avatar
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    I know its stupid question but how i can use that, beacuse everything is detected

  6. #4
    titans's Avatar
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    You need Injector for exec those scripts

  7. #5
    alanovsky's Avatar
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    Could you give me good and free Injector?

  8. #6
    haxor24's Avatar
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    Quote Originally Posted by titans View Post
    quote removed :S
    thank you, some cool stuff there m8 :P
    Last edited by haxor24; 10-04-2014 at 01:33 PM.

  9. #7
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    //Spawn Vehicles..

    Code:
     player addAction ["<t color=""#E74A4A"">~ Back</t>", GO_BACK];
     player addAction ["<t color=""#524AE7"">-----Helicopter------</t>", ""];
     // Littlebird					
    player addAction ["- hummingbird",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Heli_Light_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
     // Pawnee			
    player addAction ["- Pawnee",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Heli_Light_01_armed_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // ORCA
    player addAction ["- Orca",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_Heli_Light_02_unarmed_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Ghost Hawk
    player addAction ["- GhostHawk",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Heli_Transport_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Mohawk
    player addAction ["- Mohawk",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "I_Heli_Transport_02_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Kajman
    player addAction ["- Kajman",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_Heli_Attack_02_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];		
    // Kajman Black
    player addAction ["- Kajman Black",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_Heli_Attack_02_black_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];		
    // BlackFoot
    player addAction ["- BlackFoot",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Heli_Attack_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];						
    player addAction ["- UAV",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_UAV_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    					
     player addAction ["<t color=""#524AE7"">-----Cars------</t>", ""];//===============================================================
    // Kart
    player addAction ["- Kart Random Paint",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "C_Kart_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
     // Kart Vrana
    player addAction ["- Kart Vrana",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "C_Kart_01_Vrana_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
     // Quad
    player addAction ["- Quad",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Quadbike_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Offroad
    player addAction ["- OffRoad",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "C_Offroad_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Suv
    player addAction ["- SUV",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "C_SUV_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Hatchback Sport
    player addAction ["- Hatchback (Sport)",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "C_Hatchback_01_sport_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Hunter					
    player addAction ["- Hunter",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_MRAP_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Ifrit
    player addAction ["- Ifrit",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_MRAP_02_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Strider
    player addAction ["- Strider",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "I_MRAP_03_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
     player addAction ["<t color=""#524AE7"">-----Trucks------</t>", ""];//===============================================================
     // HEMTT					
    player addAction ["- HEMTTBOX",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Truck_01_box_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];	
    // HEMTT					
    player addAction ["- HEMTTCovered",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Truck_01_covered_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // HEMTT Medical
    player addAction ["- HEMTT Medical",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Truck_01_medical_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // HEMTT Repair	
    player addAction ["- HEMTT Repair",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Truck_01_Repair_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // HEMTT Mover
    player addAction ["- HEMTT Mover",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Truck_01_mover_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // 	HEMTT Ammo
    player addAction ["- HEMTT Ammo",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Truck_01_ammo_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Camionette 					
    player addAction ["- Truck Boxer",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "C_Van_01_box_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Zamak Fuel
    player addAction ["- Zamak Fuel",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_Truck_02_fuel_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Fuel Truck
    player addAction ["- Fuel Truck",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_G_Van_01_fuel_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // HEMTT Fuel
    player addAction ["- HEMTT Fuel",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Truck_01_fuel_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Zamak		
    player addAction ["- Zamak",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_Truck_02_covered_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
     player addAction ["<t color=""#524AE7"">-----Vehicle Armed------</t>", ""];//===============================================================
    
    // Pickup Armé					
    player addAction ["- .50 Cal Offroad",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_G_Offroad_01_armed_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Hunter HMG
    player addAction ["- Hunter HMG",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_MRAP_01_hmg_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    
    // Ifrit HMG
    player addAction ["- Ifrit HMG",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_MRAP_02_hmg_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Strider HMG
    player addAction ["- Strider HMG",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "I_MRAP_03_hmg_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
     player addAction ["<t color=""#524AE7"">-----Tanks------</t>", ""];//===============================================================
     
    // IFV-6c Panther
    player addAction ["- IFV-6c Panther",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_APC_Tracked_01_rcws_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];	
    // CRV-6e Bobcat
    player addAction ["- CRV-6e Bobcat",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_APC_Tracked_01_CRV_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];	
    // Cheetah
    player addAction ["- Cheetah",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_APC_Tracked_01_AA_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];	
    // M2A1 Slammer
    player addAction ["- M2A1 Slammer",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_MBT_01_cannon_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];	
    // M4 Scorcher
    player addAction ["- Scorcher",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_MBT_01_arty_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];	
    // M5 Sandstorm MLRS
    player addAction ["- M5 Sandstorm MLRS",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_MBT_01_mlrs_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
     // FV-720 Mora
    player addAction ["- FV-720 Mora",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "I_APC_tracked_03_cannon_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
     // MBT-52 Kuma
    player addAction ["- MBT-52 Kuma",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "I_MBT_03_cannon_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // BTR-K Kamysh
    player addAction ["- BTR-K Kamysh",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_APC_Tracked_02_cannon_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // ZSU-39 Tigris
    player addAction ["- ZSU-39 Tigris",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_APC_Tracked_02_AA_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // T-100 Varsuk
    player addAction ["- T-100 Varsuk",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_MBT_02_cannon_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // 2S9 Sochor
    player addAction ["- 2S9 Sochor",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_MBT_02_arty_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // MSE-3 Marid
    player addAction ["- MSE-3 Marid",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_APC_Wheeled_02_rcws_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];					
     player addAction ["<t color=""#524AE7"">-----Jets------</t>", ""];//===============================================================
     // A-143 Buzzard (CAS)
    player addAction ["- A-143 Buzzard (CAS)",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "I_Plane_Fighter_03_CAS_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
     // A-143 Buzzard (AA)
    player addAction ["- A-143 Buzzard (AA)",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "I_Plane_Fighter_03_AA_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
     // A-164 Wipeout
    player addAction ["- A-164 Wipeout",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Plane_CAS_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
     player addAction ["<t color=""#524AE7"">-----Drones------</t>", ""];//===============================================================
    // MQ4A Greyhawk
    player addAction ["- MQ4A Greyhawk",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_UAV_02_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // MQ4A Greyhawk (CAS)
    player addAction ["- MQ4A Greyhawk (CAS)",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_UAV_02_CAS_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // UGV Stomper RCWS
    player addAction ["- UGV Stomper RCWS",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_UGV_01_rcws_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // UGV Stomper
    player addAction ["- UGV Stomper",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_UGV_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
     player addAction ["<t color=""#524AE7"">-----Boats------</t>", ""];//===============================================================
    // Speedboat Minigun
    player addAction ["- Speedboat Minigun",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Boat_Armed_01_minigun_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Assault Boat
    player addAction ["- Assault Boat",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Boat_Transport_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Rescue Boat
    player addAction ["- Rescue Boat",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_Lifeboat"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // SDV
    player addAction ["- SDV",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "B_SDV_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Speedboat HMG
    player addAction ["- Speedboat HMG",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_Boat_Armed_01_hmg_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // Assault Boat (Camo)
    player addAction ["- Assault Boat (Camo)",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_Boat_Transport_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    // SDV (Camo)
    player addAction ["- SDV (Camo)",{
    _pos = player modelToWorld[0, 8, 0.2];
    					WHY_MPGH_ISSOGOOD = "O_SDV_01_F"
    					createVehicle _pos;
    					wallaisseikun = WHY_MPGH_ISSOGOOD;
    					publicvariable "JESAIS_MOI_MDR";}];
    Last edited by titans; 10-04-2014 at 06:07 AM.

  10. The Following User Says Thank You to titans For This Useful Post:

    haxor24 (10-04-2014)

  11. #8
    Jme's Avatar
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    Nice work guys!

  12. The Following 2 Users Say Thank You to Jme For This Useful Post:

    haxor24 (10-04-2014),titans (10-04-2014)

  13. #9
    dracau18's Avatar
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    Quote Originally Posted by alanovsky View Post
    Could you give me good and free Injector?
    Any free injector.
    You need to make one or buy it.

  14. #10
    Zindele's Avatar
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    Quote Originally Posted by alanovsky View Post
    Could you give me good and free Injector?
    Yea no one just puts out injectors for free m8
    I have been hacked by Cursed<---- is a fag

    Vouches https://www.mpgh.net/forum/showthread.php?t=866562[/CENTER]

     

  15. #11
    5^*hdrrfgfbs#%R$'s Avatar
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    Should be "atlis life script dumb for tonic to lelle master patch *".

  16. #12
    moldypeanuts's Avatar
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    Quote Originally Posted by titans View Post
    I'll help you

    Spawn Items Like Drug
    Code:
    //spawn Drug
    
    ["- Cocaine",{[true,"cocainep",1] call life_fnc_handleInv}];
    ["- Heroin",{[true,"heroinp",1] call life_fnc_handleInv}];
    ["- Weed",{[true,"marijuana",1] call life_fnc_handleInv}];
    ["- Diamonds",{[true,"diamondc",1] call life_fnc_handleInv}];
    ["- Heroin2",{[true,"heroinu",1] call life_fnc_handleInv}];
    ["- ATM",{player addAction["<t color='#ADFF2F'>ATM</t>", life_fnc_atmMenu];}];
    I Helped ? Thanks me , i add more too
    The only problem is, the menu wont go away..

  17. #13
    haxor24's Avatar
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    Quote Originally Posted by moldypeanuts View Post
    The only problem is, the menu wont go away..
    Code:
    removeAllActions player;
    try adding this to your code.

  18. #14
    titans's Avatar
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    Quote Originally Posted by moldypeanuts View Post
    The only problem is, the menu wont go away..
    Do this :
    Code:
    Close_dafuq = {
        removeallactions player;
    	sleep 0.1;
        player addAction ["<t color=""#4ADDE7"">Titans menu</t>", Main_Is_Menu];
    };
    
    
    Main_Is_Menu = {
     removeallactions player;
     sleep 0.1;
     player addAction ["<t color=""#0080FF"">~ Drugs</t>", Drug_is_cool_lel];
    
    };
    
    Drug_is_cool_lel = {
    removeallActions player;
     sleep 0.1;
     player addAction ["<t color=""#DF0101"">~ Close Menu</t>", Close_dafuq];
    player addAction ["- Cocaine",{[true,"cocainep",1] call life_fnc_handleInv}];
    player addAction ["- Heroin",{[true,"heroinp",1] call life_fnc_handleInv}];
    player addAction ["- Weed",{[true,"marijuana",1] call life_fnc_handleInv}];
    player addAction ["- Diamonds",{[true,"diamondc",1] call life_fnc_handleInv}];
    player addAction ["- ATM",{player addAction["<t color='#ADFF2F'>ATM</t>", life_fnc_atmMenu];}];				
    
    };
    You can now close it, if you want to add more Player Add action, do :

    Code:
    Main_Is_Menu = {
     removeallactions player;
     sleep 0.1;
     player addAction ["<t color=""#0080FF"">~ Drugs</t>", Drug_is_cool_lel];
     player addAction ["<t color=""#0080FF"">~ (example) MPGHCHEAT</t>", Hereputthevariable];
    
    };
    
    Hereputthevariable = {
    removeallActions player;
     sleep 0.1;
     player addAction ["<t color=""#DF0101"">~ Close Menu</t>", Close_dafuq];
     player addAction ["<t color=""#DF0101"">~ CheatName (FLY)</t>", Hereputthevariableofthatcheat];
    }
    Last edited by titans; 10-07-2014 at 05:09 AM.

  19. The Following User Says Thank You to titans For This Useful Post:

    moldypeanuts (10-07-2014)

  20. #15
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    Quote Originally Posted by titans View Post
    Do this :
    Code:
    Close_dafuq = {
        removeallactions player;
    	sleep 0.1;
        player addAction ["<t color=""#4ADDE7"">Titans menu</t>", Main_Is_Menu];
    };
    
    
    Main_Is_Menu = {
     removeallactions player;
     sleep 0.1;
     player addAction ["<t color=""#0080FF"">~ Drugs</t>", Drug_is_cool_lel];
    
    };
    
    Drug_is_cool_lel = {
    removeallActions player;
     sleep 0.1;
     player addAction ["<t color=""#DF0101"">~ Close Menu</t>", Close_dafuq];
    player addAction ["- Cocaine",{[true,"cocainep",1] call life_fnc_handleInv}];
    player addAction ["- Heroin",{[true,"heroinp",1] call life_fnc_handleInv}];
    player addAction ["- Weed",{[true,"marijuana",1] call life_fnc_handleInv}];
    player addAction ["- Diamonds",{[true,"diamondc",1] call life_fnc_handleInv}];
    player addAction ["- ATM",{player addAction["<t color='#ADFF2F'>ATM</t>", life_fnc_atmMenu];}];				
    
    };
    You can now close it, if you want to add more Player Add action, do :

    Code:
    Main_Is_Menu = {
     removeallactions player;
     sleep 0.1;
     player addAction ["<t color=""#0080FF"">~ Drugs</t>", Drug_is_cool_lel];
     player addAction ["<t color=""#0080FF"">~ (example) MPGHCHEAT</t>", Hereputthevariable];
    
    };
    
    Hereputthevariable = {
    removeallActions player;
     sleep 0.1;
     player addAction ["<t color=""#DF0101"">~ Close Menu</t>", Close_dafuq];
     player addAction ["<t color=""#DF0101"">~ CheatName (FLY)</t>", Hereputthevariableofthatcheat];
    }
    Awesome, Thank you much! Should I change the variables just in case, or keep them the same?
    Last edited by moldypeanuts; 10-07-2014 at 10:02 AM.

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