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  1. #151
    Arukas's Avatar
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    Quote Originally Posted by Malle355 View Post
    If anyone need the working and Updated Server Files i've added them on ******. Just search on ******: "a3_epoch_unofficial_serverfiles" and you will find them.
    I will update them if i fix something or such other things. Thanks

    https://******.com/Malle355/a3_epoch...al_serverfiles
    was really hoping you had the fix for vehicle locks in here, but i shifted through everything and it's no different than my current files minus a few custom variables i added in..

    does no one really not know how to get these locks to work correctly anymore? they worked before 2.0.1, i don't get what could have changed that drastically. I started looking on the client side to see if there is something that changed there but no such luck.

  2. #152
    WaveSony's Avatar
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    Quote Originally Posted by Arukas View Post
    was really hoping you had the fix for vehicle locks in here, but i shifted through everything and it's no different than my current files minus a few custom variables i added in..

    does no one really not know how to get these locks to work correctly anymore? they worked before 2.0.1, i don't get what could have changed that drastically. I started looking on the client side to see if there is something that changed there but no such luck.
    This problem is already fixed man search you'll find what you are looking for...

  3. #153
    oOSmokyOo's Avatar
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    Hello and thanks for the great work for us.
    But i have a little question, where i can delete the cracked sign?

    Attached Thumbnails Attached Thumbnails
    a3cracked.png  

    Last edited by oOSmokyOo; 11-07-2014 at 09:10 AM.

  4. The Following 2 Users Say Thank You to oOSmokyOo For This Useful Post:

    Flowrider (11-07-2014),kruff2 (11-07-2014)

  5. #154
    Malle355's Avatar
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    Quote Originally Posted by oOSmokyOo View Post
    Hello and thanks for the great work for us.
    But i have a little question, where i can delete the cracked sign?

    Do not edit it. Just let Lystic's credits there. It will be disrespectful to him. Thanks

  6. #155
    Scoo66's Avatar
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    If these credits are somewhere else it should be ok i think.
    Look in your EpochServer\mod.cpp
    Pretty simple.
    Last edited by Scoo66; 11-07-2014 at 01:22 PM.

  7. #156
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    anyone has a Group fix ?

  8. #157
    Malle355's Avatar
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    Quote Originally Posted by LoveMyServers View Post
    anyone has a Group fix ?
    The Groups working without a problem so what is your problem?

  9. #158
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    I have groups working but just no more than 6 members.Which is fine.

  10. #159
    Arukas's Avatar
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    Any particular reason why the dead body on disconnect bug would come back? >_< Hadn't changed anything but im getting the bodies with all gear of anyone who disconnects, and then just pops back in and dupes everything they have.

    need a quick script to clean these up on player diconnect. checked out the onplayerdisconnect.sqf in compiles and it should take care of it but does not.

  11. #160
    KamikazeXeX's Avatar
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    Quote Originally Posted by WaveSony View Post
    This problem is already fixed man search you'll find what you are looking for...

    Are you sure you're talking about the right fix? There is no fix listed for 0.2.0.1, the only vehicle related fix for 0.2.0.1 is vehicles spawning in hovering, thats it, if there is a fix do you care to link the exact post as the search button seems to hide this fix from me, if it does actually exist on these forums that is

  12. #161
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    I think he was referring to the "fix" for lock vehicle that removes the lock/unlock function... not really a fix but a workaround. You are asking if anyone has got it working properly? correct?

    has anyone also noticed that you dont have to comment out the saveplayerondisconnect.sqf line anymore? i just uncommented to see if bodies still remain if that is left default (of course expecting energy and krypto to reset) and they stay on ground... but the krypto and energy stay as well now on logging...
    Last edited by Jim Morrison; 11-07-2014 at 10:28 PM.

  13. #162
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    Quote Originally Posted by zambiandude View Post
    I think he was referring to the "fix" for lock vehicle that removes the lock/unlock function... not really a fix but a workaround. You are asking if anyone has got it working properly? correct?
    Ahhh okay, yeah, I've seen that but again like you said not a fix, its a work around xD but yeah basically looking for a way to restore the correct functionality

    Quote Originally Posted by zambiandude View Post
    has anyone also noticed that you dont have to comment out the saveplayerondisconnect.sqf line anymore? i just uncommented to see if bodies still remain if that is left default (of course expecting energy and krypto to reset) and they stay on ground... but the krypto and energy stay as well now on logging...
    No I haven't is that on a completely fresh setup? Meaning profilenamespace wipe (delete var file from users\administrator)

  14. #163
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    seems to be fine on a non fresh setup

  15. #164
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    Quote Originally Posted by zambiandude View Post
    seems to be fine on a non fresh setup
    Sweet, well, I'll remove the comment then, no harm in having it uncommented if latest ArmA 3 update causes no issues :P might help us fixing the deleting disconnected chars unless theres been another deleteVehicle bug like there was on ArmA 2 OA's before last update xD

  16. #165
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    Up to 1st December Epoch will be Publik so we dont need to work so hard to fix everything. Just wait till the end of this month and enjoy

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