wont TP in the hole at start point?
Do you currently have an alternate method of ridding the server of the disconnected bodies right now? Or are you just rolling with it until we find a fix?
Between the bodies, and vehicles locks - i'm at a brick wall in progress. I got most else all working now. Groups are still a little iffy, as I had to set up the initial starting number just to get by, but it works for now.
Anyone else have any ideas for the issues at hand?
wont TP in the hole at start point?
Yes, although my BE filters for it are pretty broken atm. going to suggest running a global script via infistar's command console? I just wrote a new one im going to try to exec from the mpm init. hopefully it works while still preserving the character save. This one is a little ambitious...
There is a fix for that many pages back. Look for it.
Disable infistars latest version and it works fine. Somewhere in it it's causing on player disconnect to not load. The ah file does mention it. Could try commenting that part out?
Anybody tried to get this working on an Nitrado-Server?
hey guyz
is there a way to make the multi-gun revival works on 0.2.0.1 ?
need some help with a nitrado server please.
iv done everything mentioned in op, when i log on to server its just stuck on the very first splash screen which is the picture of altis.
Iv added the files to my rpt and have added the parameters for the server and they start up as it shows it in the rpt further up
my client rpt stops on this
15:45:31 No such side
and server rpt just stays on this
17:03:14 InitSound ...
17:03:14 InitSound - complete
17:03:14 PhysX3 SDK Init started ...
17:03:14 PhysX3 SDK Init ended.
2014/11/10, 17:03:37 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
2014/11/10, 17:03:38 Connected to Steam servers
do i need to change anything in the server.cfg?
Last edited by jeorge11; 11-10-2014 at 09:21 AM.
Yepp, change this:
// JOINING RULES
maxPlayers = 32;
kickDuplicate = 1;
verifySignatures = 0;
equalModRequired = 0;
// INGAME SETTINGS
disableVoN = 0;
vonCodecQuality = 10;
persistent = 1;
// MISSIONS CYCLE
class Missions {
class ARMA3 {
template = epoch.altis;
difficulty = "Regular";
};
};
newest infiSTAR update fixes body duping bug, and possibly vehicle locks. I'm about to test that now.
hey
i would like to know if you , guys have trouble with the revival . it doesnt work here..
Player revive is another compile that inst calling correctly. I can't even manually revive players via infiSTAR, so the .sqf is just broken or being ignored. I was going to look into that tonight at some point as well.
Arukas (11-11-2014),randall421 (11-10-2014),roxyfors (11-10-2014)