Nice m8 there is a lot of chem lights
It may be a little early but here it is
Credits : Me , DwardenCode:[]spawn { { if(!isPlayer _x) then {deleteVehicle _x} } forEach allMissionObjects ""; sleep 0.5; _classes = ["Chemlight_green","Chemlight_blue","Chemlight_red","Chemlight_yellow"]; _radius = 30; _amount = 7500; _classcount = count _classes; for "_i" from 1 to _amount do { _pos = getPosATL Player; _pos set [0, (_pos select 0) - _radius + (random (_radius * 2))]; _pos set [1, (_pos select 1) - _radius + (random (_radius * 2))]; _pos set [2, random 50]; _class = _classes select (floor (random _classcount)); hint _class; _light = _class createVehicleLocal _pos; _light enableSimulation false; }; };
Nice m8 there is a lot of chem lights
lol i was thinking about making something to X-mas 2 days ago. just don't know what yet
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first you will need an undetected injector/executer.
when uou hve got one download notepad++ and copy the code above into notepad then save the text as a .sqf and put it in you arma 3 folder.
then open the executer and execute the .sqf file into Arma 3
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Last edited by MrMadNoobbie; 11-26-2014 at 08:19 AM.
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not bad. keep it up
thought someone had leaked this until i saw the code!
this turns a cursorTarget into a christmas tree
Last edited by Jme; 11-26-2014 at 09:02 AM.
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You're not Dwarden lol, stop impersonating people already.
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Do i just put it in any spot of the Arma 3 Folder?
you can find information here. but you want to save the text in the OP as a .sqf file.
Hey how I can make that my friend execute this script too ?
I like to give him the option to execute it too.
Like give the cursorTarget the option like player cursorTarget addAction["Tree","[]spawn mytree"];
I have re so
Is this normal that my cursortarget is deleted and chemlights are spawning randomly all around me when using this?
Is this not supposed to spawn that tree?
Last edited by Scoo66; 12-09-2014 at 02:51 AM.
zephyre1 (12-18-2014)
No.. That tree is JME's private one... This one deletes EVERYTHING that is in the mission apart from players.