that does not work on windows xp???, I use vercion 1058 and it works till the 1064.
that does not work on windows xp???, I use vercion 1058 and it works till the 1064.
Where did the Zombie Radar went? Why'd you erase it?
Am getting error
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 2898 MHz with 4095MB RAM
Video: AMD Radeon HD 8450G + HD 8600M Dual Graphics (1333)
General protection fault!
History: FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
when inject, it show this note. how can fix it?
play in v1064
bob2242 (12-06-2018),ColorMePink (09-11-2015),dcdcdc17 (07-15-2017),empty3579 (01-03-2015),equiinx (05-29-2015),ghostgamerm (12-31-2014),him2542 (01-03-2016),modestux45 (05-14-2015),mookamaainw (02-26-2015),MultiSusumi (08-10-2015),popa666 (01-28-2015),themeet (08-21-2015),thoughtguy8 (09-11-2015),Wlnamp (04-29-2015)
Anyone knows how to use the med aimbot?
Auto fire didnt work for me, do i need some exact settings for it to work?
Auto Fire Not Working
it's completely broken for me, I've tried everything manual injection, standard injection running it in window mode, full screen adminstrator not adminstrator :C
keep getting this error =/
General protection fault!
History: FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free