Originally Posted by
Fearswoop
HERE IS WHAT I DID
Description of the event
true : return true
false : return false
{} : empty function/void
rem : removed (line)
repl : replaced (line)
Changes compared to the original DLL
code://Assembly-CSharp::00a761881d5bd7cb/AdminTools/IsAdmin(String):Boolean : true
code://Assembly-CSharp::00a761881d5bd7cb/EACModule/IsAntiCheatEnabled():Boolean : true
code://Assembly-CSharp::00a761881d5bd7cb/CD6AA/IsUserAllowed(String):Boolean : true
code://Assembly-CSharp::00a761881d5bd7cb/CD6AA/IsOwner(String):Boolean : true
code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnQuit() : {}
code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnDeath() : rem: this.dropBackpack(false)
code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/DamageEntity(322AA,Int32,Boolean):Int32 : repl "_criticalHit" => "true"
code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/GetMapIconColor():UnityEngine.Color : repl "return color.white" => "return color.cyan"
code://Assembly-CSharp::00a761881d5bd7cb/5H2AA/.ctor() : repl "this.jumpMotionYValue = 0.419f;" => "this.jumpMotionYValue = 0.8f;"
code://Assembly-CSharp::00a761881d5bd7cb/GameManager/Awake() : repl "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, false);" => "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, true);"
code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayer/IsDrawMapIcon():Boolean : true
code://Assembly-CSharp::00a761881d5bd7cb/C03AA/IsDrawMapIcon():Boolean : true