Could you post a photo of the in-game and this is wrong section.
Found this public esp code and edited it a bit so I was wondering if this would work and if it needed internal base ect...
Code:void cEsp::FarEsp(int index) { if(!gRadar[index].iIndex) return; if(gRadar[index].iHealth <= 0 || gRadar[index].iHealth > 1000) return; if(gRadar[index].vOrigin == Vector(0,0,0)) return; if(gVars.Esp_EnemyOnly && gRadar[index].iTeam == gEnt.m_iTeamNum(gMe.BaseEnt())) return; if(!gHelp.WorldToScreen( Vector(gRadar[index].vOrigin.x,gRadar[index].vOrigin.y,gRadar[index].vOrigin.z+64), vPlayerHead ) || !gHelp.WorldToScreen( gRadar[index].vOrigin, vPlayerOrigin)) return; Color = GetTeamColorInVis(gRadar[index].iTeam); CalcEsp(vPlayerHead,vPlayerOrigin); SpotEsp(); NameEsp(gRadar[index].sName); HlthEsp(gRadar[index].iHealth,0); BombEsp(index); }
Last edited by MistakingGirl39; 01-07-2015 at 12:44 PM.
Could you post a photo of the in-game and this is wrong section.
VT scans?
Maybe image/vid proof?
Installment/how to use guide?
Seems legit so far though.
Wrong section...
But yeah this code is so incomplete that it is nothing.
If you want to make it work you need a WorldToScreen function (google), you need to be able to read the bone matrix of entities and you need to figure out how to draw.
This code only links those things together.
Last edited by The Czar; 01-07-2015 at 01:09 PM.
It could be internal or external but it's easy to do both.Code:void cEsp::FarEsp(int index) { if(!gRadar[index].iIndex) return; if(gRadar[index].iHealth <= 0 || gRadar[index].iHealth > 1000) return; if(gRadar[index].vOrigin == Vector(0,0,0)) return; if(gVars.Esp_EnemyOnly && gRadar[index].iTeam == gEnt.m_iTeamNum(gMe.BaseEnt())) return; if(!gHelp.WorldToScreen( Vector(gRadar[index].vOrigin.x,gRadar[index].vOrigin.y,gRadar[index].vOrigin.z+64), vPlayerHead ) || !gHelp.WorldToScreen( gRadar[index].vOrigin, vPlayerOrigin)) return; Color = GetTeamColorInVis(gRadar[index].iTeam); CalcEsp(vPlayerHead,vPlayerOrigin); SpotEsp(); //It will force every player to be 'spotted' on the radar. NameEsp(gRadar[index].sName); //Reference to an external class where it will grab the players name from the radar base and display it HlthEsp(gRadar[index].iHealth,0); //Reference to an external class where HP will be displayed next to the enemy. BombEsp(index); //Reference to an external class where it checks if the entity has the bomb }
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Anyone tested it yet?
Thanks For THis Esp Source
nice, got plenty of new sources. always learn more things
what the fuck have you learnt from that?Code:void cEsp::FarEsp(int index) { if(!gRadar[index].iIndex) return; if(gRadar[index].iHealth <= 0 || gRadar[index].iHealth > 1000) return; if(gRadar[index].vOrigin == Vector(0,0,0)) return; if(gVars.Esp_EnemyOnly && gRadar[index].iTeam == gEnt.m_iTeamNum(gMe.BaseEnt())) return; if(!gHelp.WorldToScreen( Vector(gRadar[index].vOrigin.x,gRadar[index].vOrigin.y,gRadar[index].vOrigin.z+64), vPlayerHead ) || !gHelp.WorldToScreen( gRadar[index].vOrigin, vPlayerOrigin)) return; Color = GetTeamColorInVis(gRadar[index].iTeam); CalcEsp(vPlayerHead,vPlayerOrigin); SpotEsp(); NameEsp(gRadar[index].sName); HlthEsp(gRadar[index].iHealth,0); BombEsp(index); }