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  1. #1
    brookliny's Avatar
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    D3D Starterkit v3.0b by Azorbix

    Here is the easiest way to make d3d hacks : wallhack ,box , gps , invisible this is the true hacking .

    Originally posted by Mental.

    Full credits go to Azorbix
    <b>Downloadable Files</b> Downloadable Files

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  3. #2
    LegendaryAbbo's Avatar
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    Thanks for helping but I think it is supposed to have immediate links to ca, not all games.

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    how we can use it ?

  5. #4
    brookliny's Avatar
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    Quote Originally Posted by legendaryhack View Post
    Thanks for helping but I think it is supposed to have immediate links to ca, not all games.
    This is Also for CA

  6. #5
    headsup's Avatar
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    Quote Originally Posted by Dant3_II View Post
    how we can use it ?

    Lol very complicating, Not ez to make mpg's hax

  7. #6
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    You have to have at least some experience to work with this.

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    Quote Originally Posted by Dant3_II View Post
    how we can use it ?
    It's C++, you need knowledge of C++ and D3D. Have fun.

  9. #8
    Bombsaway707's Avatar
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    hmmm ill work wit it, but im 99% sure that there is no way to have/make an 'invisible' hack in/for CA, either that or no one knows how to make one

  10. #9
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    i think this person is from a diff hack site and an admin from that site or a impersonator... think i might digg around a bit and find out. if this person is from the other site might have sum experience and good ideas. idea for invisible looks sound but need more people to take a look and try it

  11. #10
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    I think I might try this..

  12. #11
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    Quote Originally Posted by doommach View Post
    i think this person is from a diff hack site and an admin from that site or a impersonator... think i might digg around a bit and find out. if this person is from the other site might have sum experience and good ideas. idea for invisible looks sound but need more people to take a look and try it
    He is, and he is damn good, but I doubt you'll get his attention.

    Also Azo's hacks should work for any game built in a DirectX enviroment, so it works for CA, because it was built with DirectX like mostly every other modern pc game.

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  13. #12
    BARON's Avatar
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    Hey Nice Pack Man,i Think Ill Make Something With It!!!

    Maybe Post It Public

  14. #13
    brookliny's Avatar
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    Quote Originally Posted by BARON View Post
    Hey Nice Pack Man,i Think Ill Make Something With It!!!

    Maybe Post It Public

    Sure, I didn't make it.
    Azorbix did, Full credits to him =)
    I just found out MPGH has this Section so.. Why not?

    And basically you can create a simple D3D menu with this

  15. #14
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    Quote Originally Posted by why06 View Post
    He is, and he is damn good, but I doubt you'll get his attention.

    Also Azo's hacks should work for any game built in a DirectX enviroment, so it works for CA, because it was built with DirectX like mostly every other modern pc game.
    If that's right when on your status says your learning DirectX then it should be easier to hack with all that knowledge. I feel a 1337 hacker coming for us in a long maybe not that much time.

  16. #15
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    I failed terribly at trying to get this to work. I tried compiling it and got tons of errors and I fixed about half of them.

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