You're looking into what might be helpful in regards to fix any current EAC bypasses in place. Meaning, you could likely fix the issues I read ppl had about being kicked from game shortly after joining.
You need to understand the server/client dll's used by 7DTD can never be changed in such a way to act as a bypass itself.
EAC and all it's own dll's run first, and run their own pre-launch checks, and likely constant other checks. In the future though, it will be key to properly disrupt key features in the mentioned dll's used by 7dtd, as well as a method to keep EAC in bypass. EAC can only do so much, same for 7dtd, but looking over the eac client dll being used by 7dtd, they're getting much better at talking to each other.
I'd love to know more about that other part, as you said. Love to know how EAC does what it does, how it checks itself, and mostly how to take advantage of it's limitations in what it can or can't do.