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  1. #1
    PureBrainH's Avatar
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    Post Arma 2 OA change variables of a script

    Hi okay so this is the deal, i wanna learn how to make a detected script undetected and so far i have learned that, to make a script
    UNDETECTED i need to change variables and i was wondering how i could do that?? i have searched all over internet didn't really find anything
    that i really found helpful. Would be great with a video or a Simple but advance tutorial

    Thanks!
    Last edited by PureBrainH; 01-23-2015 at 02:37 PM.
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  2. #2
    Brugam3s's Avatar
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    Scripts themselves cannot be detected..

  3. #3
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    Quote Originally Posted by Brugam3s View Post
    Scripts themselves cannot be detected..
    Seems like they can, Some of my scripts when i run them i won't get kicked/banned (Without Bypasser ) and some script will get you detected and will either kick or ban you
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  4. #4
    Brugam3s's Avatar
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    Most servers log it and then will ban you.. That or an admin will see it later and ban you.

  5. #5
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    Quote Originally Posted by Brugam3s View Post
    Most servers log it and then will ban you.. That or an admin will see it later and ban you.
    yea i got globaly banned :/ cause of the logs btw can i use my arma 2 key for arma 2 oa?
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  6. #6
    Brugam3s's Avatar
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    You got global banned because you were using a detected injector.. Also if you do not have a BE bypass that is properly working..

  7. #7
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    Quote Originally Posted by Brugam3s View Post
    You got global banned because you were using a detected injector.. Also if you do not have a BE bypass that is properly working..
    How do you know that it was the Detected injector??? the injector works fine and great! but when i run some scropts wich seems like they are logged then battleye kicks me and says Restriction # wierd number xD and i got banned
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