I'm assuming you made the program to do that, in that case you've done a great job!
Light and depth
Here are some examples that showcase the use of light to create depth:
https://www.mpgh.net/forum/showthread.php?t=907966
3d byte array to 2d render
z axis depth determines brightness of red
32*32*32 =32 768 bytes
Screen render 32 by 32 width and height
create sphere fills the 3d array with a sphere shape
Spot Light diffuse lighting using dot product
I'm assuming you made the program to do that, in that case you've done a great job!
Botmaker (03-06-2015)
checked out your showcase and it is really cool
Botmaker (03-11-2015)
Botmaker (03-11-2015)
Botmaker (03-11-2015)
Here’s the coded
https://pastebin.com/zU6U2dWP
059 (03-20-2015)