Just spent one hour to code this shit, fuck my life...
Code:
if (isNil 'backdoor_found') then {backdoor_found = 0;};
while {backdoor_found == 1} do
{
hint "Endless loop of conflicts activated"
_pname = name player;
_action1 = createDialog 'InfistarBackdoorVideo';
_action2 = createDialog 'InfistarBackdoorThread';
_b0b = createDialog 'MpghComment';
ctrlSetText [1600,'call people fat fucks'];
buttonSetAction [1600,'cursorTarget setDamage 1'];
_hippomods = createDialog 'MpghComment';
ctrlSetText [1600,'146 pounds trash talker'];
buttonSetAction [1600,'cursorTarget setDamage 1'];
_Jme = createDialog 'MpghComment';
ctrlSetText [1600,'nice and helpful'];
buttonSetAction [1600,'cursorTarget setDamage 0'];
_Douggem = createDialog 'MpghComment';
ctrlSetText [1600,'prove things'];
buttonSetAction [1600,'createMarker ["Marker1", YouTube&Forums]; Marker1 setMarkerText "stop making backdoors 4 friends"'];
if _pname = Douggem then player setVariable [_action1, true];
if _pname = Jme then player setVariable [_action2, true];
if _pname = infiSTAR then {
waitUntil {_action2};
createDialog 'MpghComment';
ctrlSetText [1600,'lol mistake'];
buttonSetAction [1600,'[] spawn {player excuses}'];
};
if _pname = b0b,hippomods,Jme,Douggem,infiSTAR then {
waitUntil {_action2};
if _pname = b0b then player setVariable [_b0b, true];
if _pname = hippomods then player setVariable [_hippomods , true];
if _pname = Jme then player setVariable [_Jme, true];
if _pname = Douggem then player setVariable [_Douggem, true];
if _pname = infiSTAR then Douggem setDosAttacked 1;
};
};