Thread: force host?

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  1. #1
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    force host?

    I'm trying to create an exp lobby in advanced warfare, and i already changed the values needing to be changed in config_MP.cfg now just need to know how to force host in online game.... also, if i do the exp lobby, will it just be me getting the exp or everyone else in the lobby? thanks!

  2. #2
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    Everyone will get it.

    Too lazy to explain. Here's some C&P:

    Code:
    void force_hostThread(){
    	dvar_t* pt_connectTimeout = G_FindDvar("pt_connectTimeout");
    	dvar_t* party_minplayers = G_FindDvar("party_minplayers");
    	dvar_t* ds_serverConnectTimeout = G_FindDvar("ds_serverConnectTimeout");
    	dvar_t* ds_listenServerConnectTimeout = G_FindDvar("ds_listenServerConnectTimeout");
    	dvar_t* ds_serverAcquireTimeout = G_FindDvar("ds_serverAcquireTimeout");
    
    	while (b_forceHost){
    		pt_connectTimeout->iValue = 0;
    		party_minplayers->iValue = 1;
    		ds_serverConnectTimeout->iValue = 0;
    		ds_listenServerConnectTimeout->iValue = 0;
    		ds_serverAcquireTimeout->iValue = 0;
    		Sleep(1);
    	}
    
    	pt_connectTimeout->iValue = 1000;
    	party_minplayers->iValue = 8;
    	ds_serverConnectTimeout->iValue = 3000;
    	ds_listenServerConnectTimeout->iValue = 10000;
    	ds_serverAcquireTimeout->iValue = 2000;
    }

  3. The Following 2 Users Say Thank You to Hitokiri~ For This Useful Post:

    akim14 (03-08-2015),Minnesota Dabs (03-08-2015)

  4. #3
    zFlowin's Avatar
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    Quote Originally Posted by Hitokiri~ View Post
    Everyone will get it.

    Too lazy to explain. Here's some C&P:

    Code:
    void force_hostThread(){
    	dvar_t* pt_connectTimeout = G_FindDvar("pt_connectTimeout");
    	dvar_t* party_minplayers = G_FindDvar("party_minplayers");
    	dvar_t* ds_serverConnectTimeout = G_FindDvar("ds_serverConnectTimeout");
    	dvar_t* ds_listenServerConnectTimeout = G_FindDvar("ds_listenServerConnectTimeout");
    	dvar_t* ds_serverAcquireTimeout = G_FindDvar("ds_serverAcquireTimeout");
    
    	while (b_forceHost){
    		pt_connectTimeout->iValue = 0;
    		party_minplayers->iValue = 1;
    		ds_serverConnectTimeout->iValue = 0;
    		ds_listenServerConnectTimeout->iValue = 0;
    		ds_serverAcquireTimeout->iValue = 0;
    		Sleep(1);
    	}
    
    	pt_connectTimeout->iValue = 1000;
    	party_minplayers->iValue = 8;
    	ds_serverConnectTimeout->iValue = 3000;
    	ds_listenServerConnectTimeout->iValue = 10000;
    	ds_serverAcquireTimeout->iValue = 2000;
    }
    So wait, sorry I'm nub at this. Do I put that into the config_MP or another file?

    And it's still not patched yet right? Just so I dont waste my time XD

    - - - Updated - - -

    Quote Originally Posted by zFlowin View Post
    So wait, sorry I'm nub at this. Do I put that into the config_MP or another file?

    And it's still not patched yet right? Just so I dont waste my time XD
    Actually never mind XD I figured it out! THankyou for teh help

  5. #4
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