Code:
/******************* Engine *******************/
#define ADDR_DEVICE 0xB5DFB8
#define ADDR_ENDSCENE 0x456ACF
#define ADDR_PRESENT 0x4E502F
#define ADDR_INTERFACE 0x4569B7
#define ADDR_DIP 0x4CBBB2
#define ADDR_DIP2 0x4C2560
#define ADDR_SETRENDERSTATE 0x4CCAB9
#define ADDR_WALLHACK 0xB71624
#define ADDR_SEEGHOST 0xB71638
#define ADDR_INTERSECTSEG 0x657C20
/******************* CShell *******************/
#define ADDR_WEAPONMGR 0x18D917C
#define ADDR_PLAYERMGR 0x180B3A0
#define ADDR_WALLMRG 0x18D9164
#define ADDR_MODELMGR 0x18D90AC
#define ADDR_PLAYERPTR 0xBA12F0
#define ADDR_BAGMGR 0x18D93B0
#define ADDR_DMGPERMETER 0x18D915C
#define ADDR_LTMODEL 0xB85AAC
#define ADDR_LTCLIENT 0xB885AC
#define ADDR_LTCLIENTSHELL 0xB885B8
#define ADDR_BYPASS28_3 0x56E4B5
#define ADDR_VISIBLEZONE 0x982F30
#define ADDR_DMGZONE 0x982FE8
#define ADDR_DMGPERSEC 0x982FD8
/******************* OffSet *******************/
#define OFFSET_PLAYERSTART 0x77EC
#define OFFSET_ME 0x77F4
#define OFFSET_PLAYERSIZE 0x810
#define OFFSET_PTC 0x208
#define OFFSET_YAW 0x38C
#define OFFSET_PITCH 0x390