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  1. #1
    azzclown's Avatar
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    I am getting all these offsets fine?

    Hello, i want to try a teleport hack , can i get a confirmation of these offsets for 0.55 dayz. I learned this from gtaplayer2, who is a member of this site with a tutorial on wpm rpm. I understand the state of dayz right now, wpm rpm is blocked from user mode if you dont have a bypass to battleye. Anyway , anyone that can and want to look at these and confirm it, thank you

    base= 0x10C7704
    ------------------------------
    plocal = base + 0x16B0
    plocal = pLocal + 0x4----->Continuation
    -------------------------------
    coordPtr = pLocal + 0x20

    x = coordPtr + 0x28;
    y = coordPtr + 0x30;
    z = coordPtr + 0x2C;

    farTable = base + 0x1328;

    farTableSize = base + 0x132C;

    i= from 0 to farTableSize
    farTablePTR = farTable + (i * 0x4);

    itemCoord = farTablePTR + 0x20;
    ---------------------------------------------
    itemNamePTR = farTablePTR + 0x70
    itemNamePTR = itemNamePTR + 0x34<-----continuation
    ---------------------------------------------

    itemNameSize = itemNamePTR + 0x4;
    itemNameAddress = itemNamePTR + 0x8;
    Last edited by azzclown; 05-06-2015 at 07:02 PM.

  2. #2
    Declared's Avatar
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    I am not sure about 0.55 offsets. Where did you find said offsets?

  3. #3
    azzclown's Avatar
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    Quote Originally Posted by Declared View Post
    I am not sure about 0.55 offsets. Where did you find said offsets?
    I went into reclass and found that coordptr is actually 0x1C and that local player is 0x16A8 + 0x4 . After this i got my x y and z reading spot on. Now i just need to verify fartable because in reclass there is nothing there. Not sure if its supossed to be like that because ingame im actually getting readings, size gave me 1024 last time. My app actually crashes at at fartableptr =farTable + (i * 0x4) which leaves me believing that i got fartable offset wrong

    edit:

    here are the right offsets

    base= 0x10C7704
    ------------------------------
    plocal = base + 0x16A8
    plocal = pLocal + 0x4----->Continuation
    -------------------------------
    coordPtr = pLocal + 0x1C
    x = coordPtr + 0x28;
    y = coordPtr + 0x30;
    z = coordPtr + 0x2C;
    farTable = base + 0x1328;
    farTableSize = base + 0x132C;

    i= from 0 to farTableSizeptr
    farTablePTR = farTable + (i * 0x4);
    --------------------------------------------
    itemCoord = farTablePTR + 0x44;
    0x28 X
    0x2C Z
    0x30 Y
    ---------------------------------------------
    itemNamePTR = farTablePTR + 0x78
    itemNamePTR = itemNamePTR + 0x3C<--continuation
    ---------------------------------------------

    itemNameSize = itemNamePTR + 0x4
    itemNameAddress = itemNamePTR + 0x8
    Last edited by azzclown; 05-08-2015 at 07:06 AM.

  4. #4
    Declared's Avatar
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    Quote Originally Posted by azzclown View Post
    I went into reclass and found that coordptr is actually 0x1C and that local player is 0x16A8 + 0x4 . After this i got my x y and z reading spot on. Now i just need to verify fartable because in reclass there is nothing there. Not sure if its supossed to be like that because ingame im actually getting readings, size gave me 1024 last time. My app actually crashes at at fartableptr =farTable + (i * 0x4) which leaves me believing that i got fartable offset wrong

    edit:

    here are the right offsets

    base= 0x10C7704
    ------------------------------
    plocal = base + 0x16A8
    plocal = pLocal + 0x4----->Continuation
    -------------------------------
    coordPtr = pLocal + 0x1C
    x = coordPtr + 0x28;
    y = coordPtr + 0x30;
    z = coordPtr + 0x2C;
    farTable = base + 0x1328;
    farTableSize = base + 0x132C;

    i= from 0 to farTableSizeptr
    farTablePTR = farTable + (i * 0x4);
    --------------------------------------------
    itemCoord = farTablePTR + 0x44;
    0x28 X
    0x2C Z
    0x30 Y
    ---------------------------------------------
    itemNamePTR = farTablePTR + 0x78
    itemNamePTR = itemNamePTR + 0x3C<--continuation
    ---------------------------------------------

    itemNameSize = itemNamePTR + 0x4
    itemNameAddress = itemNamePTR + 0x8
    add me on skype, I will try to help you there, I need to see your code.

  5. #5
    azzclown's Avatar
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    Quote Originally Posted by Declared View Post
    add me on skype, I will try to help you there, I need to see your code.
    I was able to solve it, the offsets that are on my second post are the current ones(0.55)

  6. #6
    Declared's Avatar
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    Quote Originally Posted by azzclown View Post
    I was able to solve it, the offsets that are on my second post are the current ones(0.55)
    You should release them. It would help a lot of people out.

  7. #7
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    This has been solved.
    /Closed


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