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  1. #1
    multiawesomet's Avatar
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    Exclamation OpenVHook - Open Source Script Hook for GTA5!

    OpenVHook
    OpenVHook is a standalone script hook for Grand Theft Auto V.

    Features

    • Custom *.asi loader which is compatible with existing GTA:V mods
    • Ability to create standalone mods/scripts
    • Lots of other stuff I can't think of right now



    How to
    Running OpenVHook

    • Create a folder called "asi" inside your GTA:V game directory
    • Put your mods inside there
    • Inject OpenVHook.dll with the injector of your choosing




    Using it for mods

    • Pretty much the same as with ScriptHookV
    • Link against "OpenVHook\SDK\lib\OpenVHook.lib"
    • Use includes from "OpenVHook\SDK\inc\" ( Files are from ScriptHookV SDK )


    Build from 03.06.2015

    Credits


    NTAuthority/citizenMP:
    Most of the code is from them.
    Alexander Blade: For the ScriptHookV SDK files which can also be used with OpenVHook.
    JackD111 for making this.

    Virus Scans
    https://virusscan.jotti.org/en/scanre...ff27c23ab2c718
    https://www.virustotal.com/en/file/b...is/1433524679/

    Source Virus Scans
    https://virusscan.jotti.org/en/scanre...20d433eedff69c
    https://www.virustotal.com/en/file/b...is/1433524960/
    <b>Downloadable Files</b> Downloadable Files
    Last edited by multiawesomet; 06-06-2015 at 04:19 AM.

  2. The Following 40 Users Say Thank You to multiawesomet For This Useful Post:

    .Zer0 (06-06-2015),969497261 (06-12-2015),Aaron.x (07-08-2015),ag2uojsiqcpk (06-05-2015),anfak3z (06-10-2015),antibodyth (06-11-2015),applemacguy (01-18-2016),Bug (06-10-2015),DANZ_SEVEN4 (06-07-2015),davidp027 (06-05-2015),DdenLonG (06-08-2015),defre (06-10-2015),Dziquseq (03-14-2016),evilrambo (06-06-2015),flyingseeing (06-10-2015),haccel (06-05-2015),ItzWelsh (06-06-2015),Kebabblyat123 (07-17-2016),LaserGunJesus (06-05-2015),lengzehua (06-05-2015),lolmanone (06-07-2015),Lunatic (06-05-2015),LYC2008 (06-10-2015),Marcel1337 (03-17-2017),minislax (07-14-2015),mr bridger (06-05-2015),NewImprisoned (06-10-2015),Niels060701 (06-07-2015),NightDev (06-22-2017),Preforx (06-05-2015),punkster2016 (06-10-2016),q704284385 (06-11-2015),razrkey (06-07-2015),SnakyNinja (08-09-2016),sppntt96851 (06-07-2015),STR33T23 (06-05-2015),themasxterstec411 (12-19-2016),tomia (06-05-2015),Wuzupmyhomiz (06-06-2015),wzy200912345 (06-10-2015)

  3. #2
    Liz's Avatar
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    Content approved.

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    Lunatic (06-05-2015)

  5. #3
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  6. #4
    davidp027's Avatar
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    Nice release ! Took a quick look and I'm still not sure what class I should use to make it that CTRL+R reloads ASI plugins (Like in ScriptHook when you create the ScriptHookV.dev file)

  7. #5
    Khyy's Avatar
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    Quote Originally Posted by davidp027 View Post
    Nice release ! Took a quick look and I'm still not sure what class I should use to make it that CTRL+R reloads ASI plugins (Like in ScriptHook when you create the ScriptHookV.dev file)
    Browsed the code for 30 seconds because always thought it was a pointless lesser scripthook (being you had to manually inject for the same outcome as scripthook). Pay attention to
    Code:
    	ScriptEngine::CreateThread( &g_ScriptManagerThread );
    
    	ASILoader::Initialize();
    
    	GetLog()->Print( "Initialization finished" );
    
    	return 1;
    }
    in OpenVHook.cpp. You can use the ASILOADER class found there to do your reload.

  8. #6
    davidp027's Avatar
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    Quote Originally Posted by Khyy View Post


    Browsed the code for 30 seconds because always thought it was a pointless lesser scripthook (being you had to manually inject for the same outcome as scripthook). Pay attention to
    Code:
    	ScriptEngine::CreateThread( &g_ScriptManagerThread );
    
    	ASILoader::Initialize();
    
    	GetLog()->Print( "Initialization finished" );
    
    	return 1;
    }
    in OpenVHook.cpp. You can use the ASILOADER class found there to do your reload.
    Thanks for the help! Also if you have the dinput8.dll from ScriptHook and you name the OpenVHook dll to ScriptHookV.dll it'll inject automatically

  9. #7
    Khyy's Avatar
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    Quote Originally Posted by davidp027 View Post
    Thanks for the help! Also if you have the dinput8.dll from ScriptHook and you name the OpenVHook dll to ScriptHookV.dll it'll inject automatically
    Nice find actually. To make it even easier you could IDA the dinput and find the string for the name it searches then remove the Scripthook and place it as OpenVHook.

  10. #8
    uniquename123's Avatar
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    does this one stop you from flickering online?

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    Bundinhaas (06-05-2015)

  12. #9
    Bundinhaas's Avatar
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    yea do it stops flickering?

  13. #10
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    Wooow
    You didn't even give credits to JackD for making this.

  14. #11
    Khyy's Avatar
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    Quote Originally Posted by Wingm4nx13 View Post
    Wooow
    You didn't even give credits to JackD for making this.
    Adding them now, good spot. I think he simply copied and pasted it from the source.

    Sidenote, disregard me calling this lesser gents. This is by far the cleanest hook out there. I had been working with Gir's sobeit mod but it's so god damn messy.. sometimes I wonder how it works. This one is real nice.

  15. #12
    imod1998's Avatar
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    seems to be good but doesn't want to work with Vector3 pointers.... any ideas ?

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    ItzWelsh (06-06-2015)

  17. #13
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    Quote Originally Posted by imod1998 View Post
    seems to be good but doesn't want to work with Vector3 pointers.... any ideas ?
    I'm having this same issue. Calling WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD gives Vector3, or even a float array, the same extremely large negative number for all 3 coordinates. I opened an issue about this (JackD111/OpenVHook#1). Hopefully this gets fixed, because I will probably switch to this if it does.

  18. #14
    imod1998's Avatar
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    Same here.

  19. #15
    Khyy's Avatar
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    Quote Originally Posted by imod1998 View Post
    seems to be good but doesn't want to work with Vector3 pointers.... any ideas ?
    Forget all of that shit, I can't even get the nativeCall to properly work. Had to go back to s0beit gir mod. Gave up on this.

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