Originally Posted by
Martin4435
I'm not sure that all this ofs are right.
Steam Mw3 Offsets 1.9.461:
Code:
RefDef: 0x009681B0
CG: 0x008FCFA0
CGS: 0x008F8A20
ViewMatrix: 0x01061BEC
GetScreenMatrix: 0x004B75F0
WorldToScreen: 0x0044AD40
Entity: 0x00A065C0 Size: 0x1F8
ClientInfo: 0x009FA678 Size: 0x564
KButtons: 0xB382B0
IsInGame: 0x008FCFB0
IsVisible: 0x0047F5A0
GetWeaponName: 0x00A0224C
GetPlayerTag: 0x004107E0
StrWidth: 0x00669A80
StrHeight: 0x005FD440
RegisterFont: 0x00669A40
RegisterShader: 0x00674720
DrawRotatedPic: 0x0044A3A0
DrawPicOnText: 0x00487C10
EngineText: 0x0067EAE0
BulletPenetration: 0x00480D40
BulletPenetrationCheck: 0x0047C4C0
DisableBulletImpacts: 0x00480C70
Engineradar: 0x00440450
Engineradar Package: 0x00441AA0
Engineradar Enemy: 0x004435C0
Engineradar Friend: 0x00442D70
Engineradar Turrent: 0x00443B00
Engineradar Heli: 0x006261C0
Engineradar Local: 0x00440E10
Engineradar Plane: 0x00444F90
WeaponSPread: 0x00438990
RandomSpread: 0x0047C830
NoRecoil: 0x004826D9
Which Bytes[] to insert?
Code:
MW3_Trainer_Class.MW3 Proc = new MW3_Trainer_Class.MW3();
Proc.WriteBytes(0x004435C0, new byte[] {0x38, 0x00 }); //ENGINERADAR-ENEMY