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  1. #1
    T-800's Avatar
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    Newest Offsets [24/6/2015]

    Newest offsets [AFTER UPDATE]

    EntityList = 0x04A18BD4
    LocalPlayer = 0x00A76CDC
    FlashDuration = 0x00001DB4
    RadarBase = 0x04A4D86C
    ScoreBoardBase/GameResources = 0x04A38E2C
    ServerBase = 0x04A5FAA0
    EnginePointer = 0x005D2284
    SetViewAngles = 0x00004CE0
    CrosshairIndex = 0x00002410
    GlowObjectBase = 0x04B2BA84
    ViewMatrix1 = 0xE6D00058
    ViewMatrix2 = 0xE6D00168
    ViewMatrix3 = 0xE6D00478
    attack = 0x02E8AAEC
    attack2 = 0x02E8AB28
    forward = 0x02E8AB7C
    backward = 0x02E8AB70
    moveleft = 0x02E8AB64
    moveright = 0x02E8AB58
    jump = 0x04AA9934


    +
    DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
    DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
    DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
    DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
    DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159C
    DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
    DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
    DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690
    DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
    DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
    DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
    DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
    DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
    DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001DB0
    DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001DB4
    DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001DCC
    DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023B4
    DT_CSPlayer -> m_iAccount: ____________________ 0x000023A4
    DT_CSPlayer -> m_ArmorValue: __________________ 0x000023B0
    DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C14
    DT_CSPlayer -> m_iShotsFired: _________________ 0x00001D6C
    DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
    DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
    DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
    DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
    DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
    DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
    DT_BasePlayer -> m_Local: _____________________ 0x00001378
    DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
    DT_BasePlayer -> m_nTickBase: _________________ 0x000017CC
    DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
    DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
    DT_Local -> m_vecPunch: _______________________ 0x000013E8
    DT_Local -> m_iCrossHairID: ___________________ 0x00002410
    BaseEntity -> m_dwModel: ______________________ 0x0000006C
    BaseEntity -> m_dwIndex: ______________________ 0x00000064
    BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
    BaseEntity -> m_bMoveType: ____________________ 0x00000258
    BaseEntity -> m_bDormant: _____________________ 0x000000E9
    ClientState -> m_dwClientState: _______________ 0x005D2284
    ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
    ClientState -> m_dwInGame: ____________________ 0x000000E8
    ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
    ClientState -> m_dwMapDirectory: ______________ 0x00000168
    ClientState -> m_dwMapname: ___________________ 0x0000026C
    ClientState -> m_dwGameDirectory: _____________ 0x0066D808
    ClientState -> m_dwPlayerInfo: ________________ 0x00005210
    ClientState -> m_dwViewAngles: ________________ 0x00004CE0
    EngineRender -> m_dwViewMatrix: _______________ 0x04A0E164
    EngineRender -> m_dwEnginePosition: ___________ 0x0067DBA4
    RadarBase -> m_dwRadarBase: ___________________ 0x04A4D86C
    RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
    LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A76CDC
    EntityList -> m_dwEntityList: _________________ 0x04A18BD4
    WeaponTable -> m_dwWeaponTable: _______________ 0x04A5FC4C
    WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x0000162C
    Extra -> m_dwInput: ___________________________ 0x04A63510
    Extra -> m_dwGlobalVars: ______________________ 0x004F1418
    Extra -> m_dwGlowObject: ______________________ 0x04B2BA84
    Extra -> m_dwFroceJump: _______________________ 0x04AA9934
    Extra -> m_dwForceAttack: _____________________ 0x02E8AAEC

    "Never stop being a good person because of bad people"


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  2. #2
    angelitovk1's Avatar
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    Thanks my friend, i love you! 4 ever!

  3. #3
    Buttars0070's Avatar
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    Can someone explain to me the difference between PlayerBase and LocalPlayer??



    If I helped you or enjoyed something I did, I would love it if you




     

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  4. #4
    SwiftyCam's Avatar
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    Thank you //2Short

  5. #5
    skittlesavio's Avatar
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    thank you very much this is very useful

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