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  1. #1
    TehManifest0r's Avatar
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    The Four Kings Casino and Slots

    The Four Kings Casino and Slots: https://store.steampowered.com/app/260430/ v. June 5, 2015

    Poorly-coded Unity game with interesting obfuscation and little-to-no anti-cheat or protection.





    Functions:
    • Give VIP level 1
    • Give guest passes
    • Give 1000 RP
    • Free chips


    Included is the mono-injector located at https://******.com/gamebooster/mono-assembly-injector
    Open "casino.bat" to launch the game and inject the dll. If you don't want to do this, look through the batch file and change it to your desires.

    Feel free to decompile the included dll and add or change whatever you want. It would be nice for you to give credits but who will end up doing that? If wanted, an easy place to start is to replace the first variable of the function that "RP" calls, which allows you to give credits to yourself (any number within reason).

    https://virusscan.jotti.org/en/scanre...0c4fe806c0aec8
    https://www.virustotal.com/en/file/4...is/1433563520/
    https://www.virscan.org/scan/7d93f439...c3a8d7e2d9d377

    Injector requires Visual C++ Redistributable Packages for Visual Studio 2013... if you post about missing msvcr120.dll or msvcr120d.dll you did not read this part of the post.
    <b>Downloadable Files</b> Downloadable Files
    Last edited by TehManifest0r; 06-06-2015 at 12:59 AM.

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  3. #2
    Vied's Avatar
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    This looks so good omg, im ganna get the game just to try the hack.
    PYAH

  4. #3
    Color's Avatar
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    Looks good.

    //Approved

    Member Since 8/05/2012
    Editor 4/04/13 - 4/21/13
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    Battlefield Minion 6/13/14-3/20/15
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    Donator Since 2/26/15 (Thanks @Cursed!)
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    TehManifest0r (06-06-2015)

  6. #4
    kakuke1's Avatar
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    Haha, I think I just saw you ingame! Here's what I've accomplished.
    My chip hack gives 70000 chip per use.

    • Complete Daily Tasks
    • Complete Weekly Tasks
    • Give RP
    • Give Chips
    • Teleportation, altho it's not a big thing
    • VIP Level 3
    • Legit money


    Pictures are weird for some reason.



    Attached Thumbnails Attached Thumbnails
    sadsa.jpeg  

    asd.jpeg  

    Last edited by kakuke1; 06-06-2015 at 03:38 AM.
    Ways to contact me
    • PM me on forums

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  8. #5
    TehManifest0r's Avatar
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    Quote Originally Posted by kakuke1 View Post
    Haha, I think I just saw you ingame! -snip-
    Yeah, I saw you in game... talking to someone else! Sounds like good features, what are you using to load teleport destinations? I attempted making a system to save/load destinations just per line in a text file... not the best.

    I finally got this to work though



    Code:
                Poker[] pokerTables = UnityEngine.Object.FindObjectsOfType<Poker>();
                this.addMessage("Poker tables: " + pokerTables.Length);
                Poker pt = pokerTables[cardTable];
                Player[] players =
                    (Player[])typeof(Poker).GetField("", BindingFlags.NonPublic | BindingFlags.Instance)
                        .GetValue(pt);
    
                for (int i = 0; i < players.Length; i++)
                {
                    if (players[i] == null) continue;
                    Player p = players[i];
                    string message = p.id + ": ";
                    Hand h = p.hand[0];
                    if (h == null) continue;
    
                    message += "\r\nhand: ";
                    foreach (Card c in h.cards)
                    {
                        if (c == null) continue;
                        c.updown2d = false;
                        message += "(" + c.getNameValue() + "of " + c.getSuit() + ") - ";
                    }
                    this.addMessage(message + "\r\n");
                }
    Also have some ghetto noclip (universal):
    Code:
        public class NoClipComponent : MonoBehaviour
        {
            private Vector3 position;
    
            private new bool enabled;
    
            void Start()
            {
                position = transform.position;
                enabled = true;
            }
    
            void Update()
            {
                if (Input.GetKeyDown(KeyCode.Keypad5))
                {
                    enabled = !enabled;
                    position = transform.position;
                }
    
                if (!enabled) return;
                float value = 0.33f;
                if (Input.GetKey(KeyCode.LeftShift))
                {
                    value *= 3;
                }
                else if (Input.GetKey(KeyCode.LeftControl))
                {
                    value /= 3;
                }
    
                float x = 0;
                float y = 0;
                float z = 0;
                // forward back
                if (Input.GetKey(KeyCode.Keypad8))
                {
                    z += value;
                }
                if (Input.GetKey(KeyCode.Keypad2))
                {
                    z -= value;
                }
    
                // left right
                if (Input.GetKey(KeyCode.Keypad4))
                {
                    x -= value;
                }
                if (Input.GetKey(KeyCode.Keypad6))
                {
                    x += value;
                }
    
                // up down
                if (Input.GetKey(KeyCode.Keypad0))
                {
                    y -= value;
                }
                if (Input.GetKey(KeyCode.KeypadPeriod))
                {
                    y += value;
                }
                position.x += x;
                position.y += y;
                position.z += z;
    
                //transform.Translate(x, y, z);
                transform.position = position;
            }
        }
    I'm trying to add items to my inventory now. If anyone figures out a way, could they pass it along? Here's what I've tried so far:

    Code:
    /*for (int i = 0; i < Store.chipsPerObject.Length; i++)
                {
                    Store.chipsPerObject[i] = 483010947; // 0
                }*/
                List<string> objectIDs = new List<string>();
                foreach (List<StoreObject> sos in Store.storeContents)
                {
                    foreach (StoreObject so in sos)
                    {
                        this.addMessage(so.ObjectID);
                        objectIDs.Add(so.ObjectID);
                        //Inventory.AddLocalInventory(so.ObjectID);
                    }
                }
                //Inventory.AddInventory(objectIDs.ToArray());
                Store.PurchaseRPStore(objectIDs);
                this.addMessage("Added " + objectIDs.Count + " items to inventory");
                //SteamHandler.Purchase(Store.chipObjectIDs.ToList());
    Code:
                Store.purchaseType = StorePurchaseType.RP;
                for (int i = 0; i < CasinoGlobal.storePurchaseType.Length; i++)
                {
                    CasinoGlobal.storePurchaseType[i] = StorePurchaseType.RP;
                    
                }
    On Update():
    Code:
    SteamHandler.purchaseError = PurchaseError.NONE;
                    SteamHandler.purchaseComplete = true;
                    if (SteamHandler.processing)
                    {
                        SteamHandler.ProcessingComplete(PurchaseError.NONE);
                        GateKeeper.ToastChipsEarned(1337);
                    }
    None of these worked. Doing Inventory.AddToInventory showed the items as bought and I could no longer purchase them, but they did not actually exist in my inventory. Also tried local inventory.

    Changing store type to RP allows me to buy them but it is the same as above. No RP is taken.

    Attempted to verify steam purchases on update... didn't work.

  9. #6
    ->Fire's Avatar
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    If this is some legit stuff, why would it be needing permission to launch on my startup if it's job is to simply inject a .dll?
    Dem questions

  10. #7
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    Still getting the missing msvcr120.dll after i installed visual c++ .
    Last edited by loopkiller98; 06-06-2015 at 03:48 PM.

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  12. #8
    TehManifest0r's Avatar
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    Quote Originally Posted by loopkiller98 View Post
    Still getting the missing msvcr120.dll after i installed visual c++ .
    Did you install the x86 version? I think that is what the injector uses. If not, any other mono injector will work.

  13. #9
    HereticAnthem's Avatar
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    Quote Originally Posted by TehManifest0r View Post
    Did you install the x86 version? I think that is what the injector uses. If not, any other mono injector will work.
    If I say were to get caught with this

    what would happen

  14. #10
    loopkiller98's Avatar
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    Quote Originally Posted by TehManifest0r View Post
    Did you install the x86 version? I think that is what the injector uses. If not, any other mono injector will work.
    Yep i did install bot x86 and x64.

  15. #11
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    It doesn't it seems after doing everything you have said.

  16. #12
    Krovak's Avatar
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    Same issue, even after reinstalling the x86 package I'm still getting a missing msvcr120d.dll.

    - - - Updated - - -

    Update: Not an expert, but it appears to be related to the 32bit version. Easy fix, go to opendll.com and grab the 2 files required and simply copy/paste them into your System32 directory.

  17. #13
    PodolskiLover's Avatar
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    Doesn't work for me. Not really sure where I get another 'mono injector' but this one just keeps coming up with the .dll error even though I have 2013 32bit installed on both the computers I tried it on...

  18. #14
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    getting the error MSVCP120D.dll is missing, i downloaded the file online and put it in system32 but still saying the same thing

  19. #15
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    You compiled the injector in debug mode not release, hence the msvcp120d.dll errors ppl are getting.

    Good work btw, looks good.
    Last edited by Jackilous; 06-07-2015 at 02:56 PM.

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