Well it's possible only with the exception that you have a no reload hack :\ and you press "R" rapidly or a weapon speed hack would work.
Ok so, I was downloading everybody's fantastic mods, and I noticed that the default to minigun mod had the same effects of a normal minigun, however it had the same amount of ammo as the default gun.
If I'm right, if someone can switch the default gun to the LAW it will have the same amount of ammo as the default gun.
You may be wondering, how will this make the LAW rapid-fire??
The LAW's clip is only 1, thus you have to reload every time you fire if we eliminate that nexon might be a fail and have the LAW have the same fire rate as the default gun... or better.
I tried to do it, but I'm too noob. If someone from the modding team, or the maker of the minigun mod can handle this, that would be the end of nexon.
Well it's possible only with the exception that you have a no reload hack :\ and you press "R" rapidly or a weapon speed hack would work.
Have you used the m16a3 to minigun mod?
regular miniguns have about 500 ammo
but with the mod you only have 30/90
so if you switched law with the default via rez files you could potentially get 30 ammo a clip with the law
not possible
think law is explosive
and default gun is Asullt rifle ( i think )
it's not possibly
only other section gun to other
Milk_Shake, you haven't even extracted a .rez yet, have you? A minigun isn't an assult rifle. It's just not. This is most certainly possible, but I do not think that the misiles will explode.
Hmmm, Working on it now...
I tried this both ways: putting the m16a3 models for a LAW and vice versa, but no luck. When i tested it my gun was invisible and i couldn't shoot. So probably not possible.
thats what happened to me as well, maybe the rpg?
i wouldn't want people blowing up the whole map... sorry but if i could achieve this i wouldn't do it and release it to the people.
I think (and i may be wrong) but you can only change the models/ textures of a gun (Maybe firerate). Otherwise, the other stuff, damage, accuracy are all controlled by the game engine itself.