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  1. #76
    SinX's Avatar
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    dash not working anymore since game patch, anyway to update this?

  2. #77
    Yemiez's Avatar
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    Quote Originally Posted by SinX View Post
    dash not working anymore since game patch, anyway to update this?
    Try updating the offsets, if you dont know how to do this ask: @darkm125 for help!

  3. #78
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    hehe i know a little bit of CD but not that much

  4. #79
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    Quote Originally Posted by darkm125 View Post
    Watch in 1080p




     
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="18">
    <CheatEntries>
    <CheatEntry>
    <ID>0</ID>
    <Description>"Infinite Dodge"</Description>
    <LastState Activated="1"/>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)

    newmem: //this is allocated memory, you have read,write,execute access
    //place your code here

    originalcode:
    mov [eax+4C],ecx
    mov ecx,[esi+0C]

    exit:
    jmp returnhere

    "Skyforge.exe"+992E50:
    jmp newmem
    nop
    returnhere:




    [DISABLE]
    //code from here till the end of the code will be used to disable the cheat
    dealloc(newmem)
    "Skyforge.exe"+992E50:
    mov [eax+3C],ecx
    mov ecx,[esi+0C]
    //Alt: db 89 48 4C 8B 4E 0C
    </AssemblerScript>
    </CheatEntry>
    </CheatEntries>
    <CheatCodes>
    <CodeEntry>
    <Description>Code :mov ebx,[ebx+3C]</Description>
    <Address>0196FD3C</Address>
    <ModuleName>Skyforge.exe</ModuleName>
    <ModuleNameOffset>B2FD3C</ModuleNameOffset>
    <Before>
    <Byte>45</Byte>
    <Byte>0C</Byte>
    <Byte>8B</Byte>
    <Byte>5B</Byte>
    <Byte>0C</Byte>
    </Before>
    <Actual>
    <Byte>8B</Byte>
    <Byte>5B</Byte>
    <Byte>3C</Byte>
    </Actual>
    <After>
    <Byte>50</Byte>
    <Byte>56</Byte>
    <Byte>E8</Byte>
    <Byte>8A</Byte>
    <Byte>46</Byte>
    </After>
    </CodeEntry>
    <CodeEntry>
    <Description>Code :mov ecx,[eax+3C]</Description>
    <Address>019432D0</Address>
    <ModuleName>Skyforge.exe</ModuleName>
    <ModuleNameOffset>B032D0</ModuleNameOffset>
    <Before>
    <Byte>FF</Byte>
    <Byte>D2</Byte>
    <Byte>8B</Byte>
    <Byte>46</Byte>
    <Byte>18</Byte>
    </Before>
    <Actual>
    <Byte>8B</Byte>
    <Byte>48</Byte>
    <Byte>3C</Byte>
    </Actual>
    <After>
    <Byte>3B</Byte>
    <Byte>4D</Byte>
    <Byte>08</Byte>
    <Byte>74</Byte>
    <Byte>0F</Byte>
    </After>
    </CodeEntry>
    <CodeEntry>
    <Description>Code :mov [eax+3C],ecx</Description>
    <Address>017D2E50</Address>
    <ModuleName>Skyforge.exe</ModuleName>
    <ModuleNameOffset>992E50</ModuleNameOffset>
    <Before>
    <Byte>4D</Byte>
    <Byte>08</Byte>
    <Byte>8B</Byte>
    <Byte>46</Byte>
    <Byte>18</Byte>
    </Before>
    <Actual>
    <Byte>89</Byte>
    <Byte>48</Byte>
    <Byte>3C</Byte>
    </Actual>
    <After>
    <Byte>8B</Byte>
    <Byte>4E</Byte>
    <Byte>0C</Byte>
    <Byte>3B</Byte>
    <Byte>CB</Byte>
    </After>
    </CodeEntry>
    <CodeEntry>
    <Description>Code :mov eax,[eax+3C]</Description>
    <Address>014D1DAE</Address>
    <ModuleName>Skyforge.exe</ModuleName>
    <ModuleNameOffset>691DAE</ModuleNameOffset>
    <Before>
    <Byte>D2</Byte>
    <Byte>85</Byte>
    <Byte>C0</Byte>
    <Byte>74</Byte>
    <Byte>04</Byte>
    </Before>
    <Actual>
    <Byte>8B</Byte>
    <Byte>40</Byte>
    <Byte>3C</Byte>
    </Actual>
    <After>
    <Byte>C3</Byte>
    <Byte>33</Byte>
    <Byte>C0</Byte>
    <Byte>C3</Byte>
    <Byte>CC</Byte>
    </After>
    </CodeEntry>
    </CheatCodes>
    <UserdefinedSymbols/>
    </CheatTable>

    hi can update this script for the new patch or teach us how to update this script ourselves for future usage?

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