Dragon Nest Unlimited Skill / No Cooldown

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Dragon Nest Unlimited Skill / No Cooldown
Hi,
Just gonna leave this here - should b working for all versions of the game.
( don't know which fkin version I play )
Also I don't know if it's useless - if so, go cry.

1. Inject it with any injector
2. Wait 3secs - u should hear a beep.
3. Press F5 to activate/deactivate unl skill.


If you want 2do it yourself:
 
Current Address

NOP 0x00708DF5





VS Jottiⓘ
VS VTⓘ


DragonNest Unlimited Skill_mpgh.net.rar9 KB · 4,163 downloads Clean
Approved, not tested. Use at your own risk.
Can anyone help finding and using an injector for this?

EDIT: Used maplestory injector, works but memory changes get detected after a minute or so
it doesnt do any damage.
No damage for the second time cast skill
Quote Originally Posted by OmniTzu View Post
Can anyone help finding and using an injector for this?

EDIT: Used maplestory injector, works but memory changes get detected after a minute or so
I too have the same problem.

- - - Updated - - -

Actually, after further testing, I have concluded the following:

1. As long as you toggle the hack (basically using it as a cooldown refresh button), you will not be detected for the memory change.
2. This does not actually remove the cooldown. It simply allows you to use the move over and over again (the animation only). Thus, you will only be able to do damage with the skill once the real cooldown is over. (i.e. Skill has cooldown of 5 seconds, you use it once and it does damage. Any other times during those 5 seconds only the animation will play, but without the damage.)

- - - Updated - - -

Another update:

Cooldowns are server sided. This is the same problem as the original NOP 0062F2D3 used in CE for the same result.
However, this is still applicable to dodging skills. This is the main usage for this hack now.
Quote Originally Posted by SuperFruity View Post
I too have the same problem.

- - - Updated - - -

Actually, after further testing, I have concluded the following:

1. As long as you toggle the hack (basically using it as a cooldown refresh button), you will not be detected for the memory change.
2. This does not actually remove the cooldown. It simply allows you to use the move over and over again (the animation only). Thus, you will only be able to do damage with the skill once the real cooldown is over. (i.e. Skill has cooldown of 5 seconds, you use it once and it does damage. Any other times during those 5 seconds only the animation will play, but without the damage.)

- - - Updated - - -

Another update:

Cooldowns are server sided. This is the same problem as the original NOP 0062F2D3 used in CE for the same result.
However, this is still applicable to dodging skills. This is the main usage for this hack now.
You're awesome for figuring all that out
Someone could inject this? Work?
Quote Originally Posted by grezzzle00 View Post
Someone could inject this? Work?
I recommend using Injector Gadget (as I personally use it myself).

Read my previous post about the problems with this hack.
so basically,, this is no cooldown for dodge,..
what injector..? and which DN server...?
"memory changes get detected" problem please help me
Posts 1–15 of 50 · Page 1 of 4

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