#Combat Arms EU Coding/Source Codegame
Hi , i took a pretty long break , but now im active again , i found some old backup stuff , i thought i might share it because maybe it is usefull for someone i hate hardcoded bases :eek:
hi guys, I'm putting here the code to turn GM into the room, that's right you will be GM.
Uh oh. i posted a class for combat arms unified :O
If you know what you are doing you actually can use these (y)
[ CShell.dll ] #define LTClientDLL 0x37A12B5C #define PlayerMgr 0x37A50C94 #define LocalPtr 0x37A80D1C #define ClientInfoMgr 0x37A0E2BC #define FillFont 0x37612220 #define FonTecx 0x37A7A524 #define B
#define ADDR_GAMESTATUS 0x37A2B5B8 #define ADDR_LTCLIENT 0x37A12B5C #define ADDR_CLIENTINFOMGR 0x37A0E2BC #define ADDR_PLAYERMGR 0x37A50C94 #define ADDR_PLAYERBYINDEX 0x371AAA30 #define ADDR_LOCALPTR
Definition: Class Acess: Ex. Credits: Code64 (Code RED) || Coder.Dias Update Thanks: xCyniu -> The first post addressess Gibam Viado '-'
Scans Engine Virus Total ( Jotti Scan ( CShell Virus Total ( Jotti Scan ( Flengo BACKD00R maddoggy00 Hero
Define: Class: Access: Example: Credits: Code64 (Code RED) || Coder.DiasII <- Update The Class || Gibam < - Prof Thanks: xCyniu -> The first Post Adress