#Piercing Blow Coding/Source Codegame
d3d9 hook pointblank lag. i3gfx/dll didn.t work. what module d3d hook for pointblank.. sory bad english. thanks
Piercing Blow кто может поделиться рабочим читом на Piercing Blow ? заранее спасибо.
pls someone tell me how ican get max lvl withiut having to do anything
Help. This is {Auto headshot.} #define HSPointer 0x631A58 DWORD Community = (DWORD)GetModuleHandleA(PointBlank.exe); int i; for (i = 0 ; i <= 30 ; i++){ MarcEnjoy(Community+(DWORD) HSPointer, 0x7778 + (i*0x11A8), 0x09); my question: how to get this pointer ===> #define HSPointer 0x631A58 because i wont to Update this pointer. and more my question. this for { Quick Change} #define Quick_ADDR 0x3FC28F5B PatchValue(BaseAmmo2, 0x240, 0xF4, 0x168, Quick_ADDR); How to get this pointer ==> #define Quic
i want to hack this play game only for once it sounds good
1>------ Build started: Project: wallhack, Configuration: Debug Win32 ------ 1>Build started 8/7/2016 9:41:55 PM. 1>InitializeBuildStatus: 1> Touching "Debug\wallhack.unsuccessfulbuild". 1>ClCompile: 1> main.cpp 1>main.cpp(12): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory 1> 1>Build FAILED. 1> 1>Time Elapsed 00:00:00.77 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== please give me a link to the file : include lib x86 And I recentl
Well first i am not gonna start off like most i see on here saying " I WANT THIS & I WANT THAT " I'm just curious about this head hunter mod people are talking and using on piercing blow? If it ain't any trouble could someone kindly help me out and direct me to where i can get one please. I mostly play melee on the game and any help i can get against these other players using it would be great. Thank you in advance. p.s. i believe it is called head hunter? that's the only thing i want nothing el
----------------g_pFramework--------------------------------- MOV DWORD PTR DS:[E644C8],EBX <<<<<<<<<<<<<<<< Address g_pFramework TEST EBX,EBX JE SHORT 005AF5C3 MOV EAX,DWORD PTR DS:[EBX] MOV ECX,EBX MOV ESI,DWORD PTR DS:[E63E88] CALL DWORD PTR DS:[EAX] PUSH ESI MOV ECX,EAX CALL DWORD PTR DS:[E9DD34] MOV ESI,DWORD PTR DS:[E9DE98] TEST AL,AL JNZ 005AF646 PUSH 0 PUSH 0C657C0 ; ASCII "class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)" PUSH 2F6 PUSH 0 CALL ESI LEA EAX,DW
some people can give a hack waller please?
I just found this recently and it looks nice. :) Goodluck with it. ;) Credits: Coders
g_pFramework 0xE633B0 g_pViewer 0xE633B4 g_pPlayer 0xE633BC g_pCharaManager 0xE633C0 ------------------------------------------------------- MySlot 0x449B4 GetUserLife 0x4750C Credits: EU(Mr_5Day) New Nick: OutBreakJR
Make a SIMPLE D3D MENU Part 2 ( PIZZA MENU PUBLICK HACK ):D > Creadit : me and UC.me since 2006-2007, has experienced many changes until now 2013 > Edited : me I've shared this code in external forums, OMG...this time I see no similar to My Source Code > he a copycat Maybe Leeech:D: LINK ( Don't give any advice to me, I don't need any advice, I dont need thanks or Rep+ I am here just want to share for anyone who needs it This is a continuation of This Threads : Make a SIMPLE D3D MENU ( > TUT for
can i know how to update the pointer, address and the offset?
#define g_pGameFramework 0xBE3B2C //Kaybo #define g_pViewer (g_pGameFramework+0x4) #define g_pPlayer (g_pGameFramework+0xC) #define g_pCharaManager (g_pGameFramework+0x10) #define g_pWeaponManager (g_pGameFramework+0x14) #define g_pWeaponEdit (g_pGameFramework+0x28) #define g_pGameControl (g_pGameFramework+0x7E) #define g_pGameContext (g_pGameFramework+0x90) #define RecoilHorzAngle1 0xA3ED04 #define RecoilHorzAngle2 (RecoilHorzAngle1+0x13EC) #define RecoilVertAngle1 (RecoilHorzAngle1+0x30) #defi
I see these source codes and stuff but how do I use them? Can anyone help me please?
I'm looking for the latest (updated ) weapon ID's for piercing blow if anyone has a tool that can recover them that would be helpful! PM/ or post below!
#define g_pGameFramework 0xBF2E0C #define g_pViewer (g_pGameFramework+0x4) #define g_pPlayer (g_pGameFramework+0xC) #define g_pCharaManager (g_pGameFramework+0x10) #define g_pWeaponManager (g_pGameFramework+0x14) #define g_pWeaponEdit (g_pGameFramework+0x28) #define g_pCameraManager (g_pGameFramework+0x3C) #define g_pGameContext (g_pGameFramework+0x44) #define szNoRespawn (g_pGameFramework+0x1C) #define dwSetEventPacket 0x5523E0 thank costs nothing Updated by "sonicex"