Posts by yyyt
8 posts total, newest first.
TF2 Injection Crashin C++/C Programming - [QUOTE=Hell_Demon;6005844]Get the SDK from here: Mercurial repositories index
you'll want hl2sdk-ob-valve[/QUOTE]
It has same materialsysteam version with original source sdk
MATERIAL_SYSTEM_INTERFACE_VERSION "VMateriaTF2 Injection Crashin C++/C Programming - Yeah I found the problem. I have changed #define GAMECONSOLE_INTERFACE_VERSION "GameConsole003" to #define GAMECONSOLE_INTERFACE_VERSION "GameConsole004".
But now I have same problem with materialsystem. crap.
OK thanksTF2 Injection Crashin C++/C Programming - HAI. My TF2 crashing when I inject my dll. I used this (http://www.mpgh.net/forum/31-c-c-programming/119161-guide-hooking-source-engine.html) tutorial to hook. My game crashes because of -> operator. When I remove
g_pIGChams/texture path replacer source code PLEASE!in Team Fortress 2 Hacks - HAI. Please can someone make chams c++ source code to memory hack? Or just texture path replace or something else. For example player/sniper/sniper_head.vtf changes to crap/sniper_head.vtf. I need it to use Universal AimLinking headersin Team Fortress 2 Hacks - Hai. I have these errors when compiling:
1>...\game\client\main.cpp(58) : error C2065: 'pCmd' : undeclared identifier
1>...\game\client\main.cpp(58) : error C2227: left of '->buttons' must point to class/struct/union/g
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