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Posts by xeyerericx - MPGH - MultiPlayer Game Hacking & Cheats
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xeyerericx
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Posts by xeyerericx
15 posts total, newest first.
Reading Weapon Ammo
long ago
in Counter-Strike 2 Coding & Resources - [QUOTE=PhY'z;11627863] class CEntity { private: DWORD EntityBase; public: CEntity(DWORD); ~CEntity(); DWORD WeaponBase(); int Ammo(); }; CEntity::CEntity(DWORD Base) { EntityBase = Base; } CEntit
Reading Weapon Ammo
long ago
in Counter-Strike 2 Coding & Resources - Hi, Hoping this is an easy question. I have all of the offsets but I can't seem to read ammo correctly. Right now I'm trying this: DWORD myBase = manager->Read<DWORD>(client + dwLocalPlayer); DWORD weapon = man
Game Offset Mega-Thread
long ago
in Counter-Strike 2 Coding & Resources - [QUOTE=jambertobbles;11416634][+] m_ArmorValue: 0xA8F4 [+] m_Collision: 0x318 [+] m_CollisionGroup: 0x470 [+] m_Local: 0x2FA8 [+] m_OriginalOwnerXuidHigh: 0x315C [+] m_OriginalOwnerXuidLow: 0x3158 [+] m_aimPunchAng
World2Screen Problems
long ago
in Counter-Strike 2 Coding & Resources - [QUOTE=Mewmi;11366080]Why are you switching to W2S?[/QUOTE] Is that you, RWBY? I recognize all the AGK lol. Anyway the incross isn't very reliable at range or near smoke. I've switched to W2S now (the matrix was ju
PolyMeme v8.5.1 Fix Update 2/1/2016 [MultiHack] [OpenSource] [PolyLoader]
long ago
in Counter-Strike 2 Hacks - [QUOTE=l1m3w1r3;11366099]Or just simply use pattern-scanning[/QUOTE] Sadly, pattern scanning still breaks sometimes :( I agree with RWBY though, this is basically spaghetti code and probably has a very similar sign
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