Posts by Sociopathic
21 posts total, newest first.
DayZNavigator v4.0 (by sd333221)in DayZ Mod & Standalone Hacks & Cheats - [QUOTE=LiftedArms;6990849]Edit: Nailed it. I got the animals to work as well now. Must have been a typo on my part. However, I can still only use low value residential dot icon (it is called "residential" in the code). DDayZNavigator v4.0 (by sd333221)in DayZ Mod & Standalone Hacks & Cheats - The hatchet shows up because it's classified as an object, not a weapon. The guns won't show up since they are not 'objects'.
The low, medium, high icons are defined by what you put in the last quotes where you have "DayZNavigator v4.0 (by sd333221)in DayZ Mod & Standalone Hacks & Cheats - [QUOTE=halo0630;6959040]Apparently clothes, weapons, and items are in something called "WeaponHolder." These objects have specific classnames, and a bunch of research has shown me that no one has states what those classnDayZNavigator v4.0 (by sd333221)in DayZ Mod & Standalone Hacks & Cheats - [QUOTE=k3null3d;6941318]I have a question, i'm thinking of adding weapons or items to make them appear on the map, like the vehicles do. Is that possible, just editing the main.cpp and adding, the weapons and/or items, aDayZNavigator v4.0 (by sd333221)in DayZ Mod & Standalone Hacks & Cheats - [QUOTE=Ulookingat;6936380]Just a suggestion sd can backpacks be displayed in nav?[/QUOTE]
Yes they can, and they show up across the whole map.
for(unsigned int i = 1; i < ents.size(); ++i) {
if(ents[i].object_c
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