Posts by Kyle873
7 posts total, newest first.
Terraria 1.3.0.3 Decompilationin Terraria Hacks - [QUOTE=Infinal;10702058]An update from 1.3.0.3 to 1.3.0.4 is hardly gonna bring about thousands of changes. The very changelog may clue you in what exactly was fixed, and if nothing else, you can just compare the source Terraria 1.3.0.3 Decompilationin Terraria Hacks - [QUOTE=NotoriousPyro;10700654]Well, not really. You just decompile both versions, compare the difference and you'll probably have an idea on what has been changed.[/QUOTE]
Someone else said this to me, but nobody's quitTerraria 1.3.0.3 Decompilationin Terraria Hacks - So, to whoever is planning on bothering to clean up the 1.3.0.3 source, I'd say don't bother. I just got word that 1.3.0.4 will be happening pretty damn soon so it probably won't be worth the time to fix everything by thTerraria 1.3.0.3 Decompilationin Terraria Hacks - Would be nice to get a working, fixed version of the source as well.
I don't have the time I used to to fix all the stupid errors and issues the decompiler spits out from Red's shit-tier code. I'd just rather update my Terraria 1.2.4.1 Sourcein Terraria Hacks - Has anybody else been getting InvalidOperationExceptions, particularly with calls in Draw()? A few examples:
System.InvalidOperationException: Cannot call Present when a render target is active.
at Microsoft.Xna.Fr
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