Posts by crally

21 posts total, newest first.

MOVE packet doesn't move character on serverin Realm of the Mad God Help & Requests - [QUOTE=tripleys;14214962]I worked on a client myself too https://www.youtube.com/watch?v=PzbC1kEm6tA never finished it tho. Here is my "MoveRecords" class its copied from as3 client to c# public class MoveRecMOVE packet doesn't move character on serverin Realm of the Mad God Help & Requests - [QUOTE=ruusey;14214805] Here (https://gitlab.com/Arkzzz/kmove/blob/master/KMove.cs) is a link to a class for a proxy plugin for simulating movement. Think it will be very helpful[/QUOTE] I appreciate the link, but unfoMOVE packet doesn't move character on serverin Realm of the Mad God Help & Requests - [QUOTE=ruusey;14214556] Ive never messed around with movement on my proxy. However... You probably need to check how far you are able to move using the equation for tiles/second based on your characters speed stat.MOVE packet doesn't move character on serverin Realm of the Mad God Help & Requests - [QUOTE=tripleys;14213875]You don't need the move records to move. When and where are you sending the Move packet? Move packet is supposed to be sent as response to New Tick packet, once per New Tick.[/QUOTE] I am sMOVE packet doesn't move character on serverin Realm of the Mad God Help & Requests - I'm sending move packets with updated coordinates to simulate my character moving, but the server doesn't register the movement. If I move too far away, usually a couple of tiles, it kicks me. I have a strong feeling tha

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