Posts by affenaff

24 posts total, newest first.

Need help with DrawModelExecutein Counter-Strike 2 Coding & Resources - [QUOTE=affe2626;12128796]I think you're reading from the "0x000A0503" address in memory which you don't have permission to do, check for nullptr's and such. I'm not so good at hooking so i don't really know what it is buNeed help with DrawModelExecutein Counter-Strike 2 Coding & Resources - [QUOTE=WildAssassinz;12127987]How do you initialize the hook?[/QUOTE] In my hook.h typedef void(__stdcall * DrawModelExecuteFn)(void*, void*, const ModelRenderInfo_t&, SourceEngine::matrix3x4_t*); extern DrawModelExeNeed help with DrawModelExecutein Counter-Strike 2 Coding & Resources - Hey, I'm trying to hook DrawModelExecute. And in my hook, when i dont call the original one, I wont crash but obviously all my models are invisible. So when i try to call the original like i do with other hooks, my gameTrying to learn the ways of using bsendpacketin Counter-Strike 2 Coding & Resources - Reposting since I did not bump my thread for 1 week. ^Title As I said I'm trying to learn the ways of using bsendpacket, but it keeps crashing when i put it in my createmove hook. For Example, when I put: CoTrying to learn the ways of using bsendpacketin Counter-Strike 2 Coding & Resources - [QUOTE=thecookiechaser69;12049758]What do u want to make with bsendpacket? psilent, fakelag, fakestand, fakeduck, antiaims?[/QUOTE] I currently wanna go on and make a fakelag, to learn how to use it. After that i can

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