Posts by warbob5000
7 posts total, newest first.
Decompiling fails on setdefaults1, for some reason.in Terraria Hacks - [QUOTE=blapanda2;14829589]
Other than that, the post-event causes compiler issues.
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\Tools\VsDevCmd.bat" (my batch is somehow located over theDecompiling fails on setdefaults1, for some reason.in Terraria Hacks - [QUOTE=blapanda2;14829127]Yea, just saw it amongst the other windows dep system files. Going to check it tomorrow. Thanks so far!
Btw. Ionic.Zip.CF, Newtonsoft.Json, RailSDK.Net and (for me illogically) Steamworks.NETDecompiling fails on setdefaults1, for some reason.in Terraria Hacks - [QUOTE=blapanda2;14829094]
Just a question about "Add System.Xml to the references", a blank System.Xml file or a predefined from somewhere? Because there aren't any files inside the decompiled structure neither in ILSpDecompiling fails on setdefaults1, for some reason.in Terraria Hacks - [QUOTE=blapanda2;14828968]dnSpy seems to cause a lot of issues, when compiling. Randomly changes stuff and/or completely breaks UI mechanics and such.
Decompiling with ILSpy is good, also tried to save it as a C# ProjecDecompiling fails on setdefaults1, for some reason.in Terraria Hacks - [QUOTE=deavis;14827075]I use iLspy to decompile the client, select C# 8.0, add dependencies from Terraria's resources (relogic.dll and stuff). When it's done decompiling (after 1-2mins) open csproj and update .net framew
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