Posts by oyasunadev
8 posts total, newest first.
Get the possible of the active weapon?in Garry's Mod Discussions & Help - [QUOTE=Skittles 2.0;9181547]Here is sum lazer code, pretty much a deeper example of what he said:
function lazar()
local ply = LocalPlayer()
local ViewModel = LocalPlayer():GetViewModel()
local Attach = ViewModel:LookupGet the possible of the active weapon?in Garry's Mod Discussions & Help - [QUOTE=TheMikuChibi;9181469]legit.
/tooshort[/QUOTE]
haha you know what i meanGet the possible of the active weapon?in Garry's Mod Discussions & Help - [QUOTE=TheMikuChibi;9178098]You can do it by getting the MussleFlash Position
LocalPlayer():GetViewModel():LookupAttachment("muzzle")
(MPGH added a space on muzzle for no reasons...)
I hope this will help you ! :willyGet the possible of the active weapon?in Garry's Mod Discussions & Help - [QUOTE=Kellyseveride;9176861]Are you wanting to find the position of your weapon or everyone else's?[/QUOTE]
Just the local player's for now. The other people's aren't relevant because I'm trying to find the position whGet the possible of the active weapon?in Garry's Mod Discussions & Help - I ACCIDENTALLY SAID POSSIBLE IN THE TITLE, I MEANT POSSITION... FUCKING FAIL...
How would I obtain the position in the world (xyz) of the weapon the player is holding, while in first person view? To help you if you don'
Showing the 5 most recent posts.