Posts by jaehui48
4 posts total, newest first.
what i have to do if my module base address is bigger than 32bits?in C++/C Programming - [QUOTE=MikeRohsoft;13983602]uhm just remove the Memory:: prefix, it seems for me
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if it has still other problems, like encoding, try this version:
mem.h
#ifndef __MEMORY__
using offsets = swhat i have to do if my module base address is bigger than 32bits?in C++/C Programming - [QUOTE=MikeRohsoft;13983597]this is really less info. Maybe your Project is Unicode and doesnt need the conversion, i need a screenshot from the IDE what it made red for help u there[/QUOTE]
https://gyazo.com/95b9dcd5b1what i have to do if my module base address is bigger than 32bits?in C++/C Programming - [QUOTE=MikeRohsoft;13983524]I would say, the easiest way would being lazy and use my class: https://www.mpgh.net/forum/showthread.php?t=1331049&p=13366671&viewfull=1#post13366671
It also provides an "getBaseAddress" Funcwhat i have to do if my module base address is bigger than 32bits?in C++/C Programming - in my case, my game's base address is 00007FF73BF50000
and i have to add this address 014C9910 to base address
and 8 118 28 60 14C offsets
but my visual studio project is 32bits
so when i try to compile it, i got a w
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